index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-2
/
+2
2012-02-15
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2
-20
/
+45
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-2
/
+2
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
1
-6
/
+50
2012-02-15
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
1
-6
/
+50
2012-02-11
remove drawstuff from ubitode
UbitUmarov
4
-256
/
+1
2012-02-11
removed outdated coments.
UbitUmarov
1
-630
/
+0
2012-02-11
remove forgotten taints code
UbitUmarov
1
-32
/
+0
2012-02-11
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
3
-250
/
+378
2012-02-11
vehicle changes done by simulation thread and not calling one
UbitUmarov
2
-132
/
+200
2012-02-11
changes to vehicle banking
UbitUmarov
1
-69
/
+23
2012-02-11
a bit better vertical attractor and banking
UbitUmarov
1
-12
/
+23
2012-02-11
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
5
-33
/
+129
2012-02-11
scale avatar push force with avatar density
UbitUmarov
1
-1
/
+2
2012-02-11
correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-02-11
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2
-1
/
+53
2012-02-10
test on git
UbitUmarov
4
-0
/
+4
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
4
-243
/
+145
2012-02-08
initial introdution of physics actor building control.
UbitUmarov
1
-1
/
+1
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
2
-1
/
+28
2012-02-08
UbitODE plugin initial commit
UbitUmarov
10
-0
/
+11556
2012-01-25
Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2
-6
/
+31
2012-01-25
Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2
-1
/
+32
2012-01-24
Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2
-12
/
+27
2012-01-02
Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-12-24
Add setter for Acceleration on physics objects.
Melanie
2
-0
/
+2
2011-12-22
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
10
-34
/
+13
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
10
-34
/
+13
2011-12-20
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
1
-2
/
+2
2011-12-16
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-15
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
3
-18
/
+25
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2
-8
/
+24
2011-12-14
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-12-14
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
1
-13
/
+6
2011-12-14
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
1
-45
/
+14
2011-12-12
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-11-29
minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
1
-9
/
+6
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
3
-8
/
+8
2011-11-22
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
1
-23
/
+33
2011-11-22
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
1
-6
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2
-66
/
+60
2011-11-22
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
3
-141
/
+128
2011-11-21
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-21
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
1
-17
/
+4
2011-11-21
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
1
-53
/
+46
2011-11-21
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2
-92
/
+112
2011-11-21
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
1
-45
/
+51
2011-11-21
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
1
-47
/
+42
[prev]
[next]