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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2
-17
/
+17
2012-12-03
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
1
-33
/
+128
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
4
-10
/
+15
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
3
-48
/
+73
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2
-3
/
+31
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
4
-10
/
+26
2012-11-29
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
1
-8
/
+8
2012-11-28
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
1
-3
/
+15
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
7
-22
/
+63
2012-11-28
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-27
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
1
-58
/
+79
2012-11-27
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
1
-6
/
+16
2012-11-27
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
1
-95
/
+114
2012-11-27
BulletSim: implementation of vertical attraction motor.
Robert Adams
1
-41
/
+62
2012-11-27
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
1
-10
/
+27
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
4
-59
/
+26
2012-11-25
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
1
-60
/
+64
2012-11-25
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
1
-2
/
+2
2012-11-25
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
1
-89
/
+40
2012-11-25
BulletSim: add ToString override to BSVMotor.
Robert Adams
1
-1
/
+6
2012-11-25
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2
-27
/
+74
2012-11-25
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2
-18
/
+17
2012-11-25
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2
-16
/
+22
2012-11-25
BulletSim: complete vector motor. Correct line endings.
Robert Adams
1
-104
/
+129
2012-11-25
BulletSim: add terrain collision margin and vehicle angular damping
Robert Adams
1
-0
/
+7
2012-11-25
BulletSim: add parameter for terrain collision margin.
Robert Adams
3
-54
/
+45
2012-11-25
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2
-0
/
+198
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
11
-54
/
+54
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
6
-21
/
+39
2012-11-21
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2
-76
/
+44
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
3
-5
/
+46
2012-11-21
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2
-454
/
+454
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
4
-36
/
+253
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
4
-181
/
+327
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
4
-8
/
+8
2012-11-21
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
3
-20
/
+22
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
9
-66
/
+67
2012-11-21
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2
-33
/
+30
2012-11-21
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2
-8
/
+10
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
4
-216
/
+214
2012-11-18
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
1
-2
/
+6
2012-11-18
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
1
-134
/
+0
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
6
-4
/
+70
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
5
-5
/
+5
2012-11-08
ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
1
-1
/
+15
2012-11-07
BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
1
-0
/
+213
2012-11-07
BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
1
-0
/
+104
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