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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-06-01
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
3
-73
/
+209
2013-05-29
retouch prim stopped condition test
UbitUmarov
1
-3
/
+3
2013-05-29
removed spurius ref to ode.dll from odeapi
UbitUmarov
1
-1
/
+1
2013-05-29
correction to previus comment: all parameters but gravity modifier have
UbitUmarov
1
-1
/
+0
2013-05-29
let gravity modifier, friction, restitution and density changes be applied
UbitUmarov
2
-6
/
+65
2013-05-29
make sure friction slip parameters are zero ( or other value ) and not
UbitUmarov
1
-3
/
+3
2013-05-29
missing file
UbitUmarov
1
-0
/
+5
2013-05-29
missing files
UbitUmarov
2
-5
/
+6
2013-05-29
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
9
-1178
/
+503
2013-05-28
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
1
-1
/
+4
2013-05-27
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
1
-2
/
+2
2013-05-26
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
1
-1
/
+1
2013-05-24
Meshmerizer: remember to add the copied hull verts to the list of hulls.
Robert Adams
1
-0
/
+1
2013-05-24
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2
-1
/
+5
2013-05-24
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
1
-1
/
+4
2013-05-24
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Robert Adams
1
-3
/
+6
2013-05-24
change a hull debugging message to Debug instead of Info
dahlia
1
-1
/
+1
2013-05-24
correct some errors in decoding of mesh asset convex decomposition data
dahlia
1
-53
/
+83
2013-05-23
add decoder for bounding convex hull
dahlia
1
-4
/
+53
2013-05-23
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
Robert Adams
1
-2
/
+25
2013-05-23
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
1
-145
/
+157
2013-05-22
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2
-4
/
+7
2013-05-22
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2
-4
/
+54
2013-05-22
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
1
-2
/
+9
2013-05-21
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2
-54
/
+4
2013-05-21
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2
-4
/
+54
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
7
-14
/
+167
2013-05-18
fix error in hull point indexing
dahlia
1
-1
/
+1
2013-05-18
remove duplicate hull scaling
dahlia
1
-3
/
+3
2013-05-18
add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
1
-21
/
+110
2013-05-17
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2
-8
/
+12
2013-05-15
fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
1
-0
/
+4
2013-05-14
* This fixes the avatar stuck in objects on login and teleport by gently appl...
teravus
1
-0
/
+12
2013-05-14
* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...
teravus
1
-1
/
+27
2013-05-14
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
1
-2
/
+5
2013-05-13
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
1
-2
/
+7
2013-05-13
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2
-4
/
+32
2013-05-13
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2
-1
/
+5
2013-05-10
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
1
-2
/
+6
2013-05-07
Bulletsim: and the rotational friction.
Vegaslon
1
-3
/
+5
2013-05-07
BulletSim: Another way to create vehicle framed friction.
Vegaslon
1
-3
/
+5
2013-05-06
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
1
-7
/
+7
2013-05-06
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
1
-8
/
+37
2013-05-06
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
1
-6
/
+6
2013-05-06
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
7
-67
/
+47
2013-05-06
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2
-191
/
+94
2013-05-06
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
3
-10
/
+28
2013-05-03
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
6
-26
/
+18
2013-05-02
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
4
-2
/
+99
2013-05-02
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
4
-24
/
+73
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