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2012-09-15BulletSim: update DLLs and SOs and remove some debugging code.Robert Adams1-1/+1
2012-09-15BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams1-1/+3
2012-09-15BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams1-3/+6
2012-09-15BulletSim: another attempt at computing physics FPS correctly.Robert Adams1-23/+6
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams2-9/+6
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams4-28/+36
2012-09-15BulletSim: set all linkset objects center of mass to the whole linkset's cent...Robert Adams1-2/+15
2012-09-15BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2-8/+32
2012-09-15BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams1-116/+0
2012-09-15BulletSim: Add 'IsNativeShape2' callRobert Adams1-4/+7
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams9-286/+351
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams6-62/+505
2012-09-07BulletSim: Add some comments (gasp) and log messages.Robert Adams4-4/+13
2012-09-07BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2-2/+3
2012-09-07BulletSim: Modify collision flag calls to return the current flags.Robert Adams2-7/+18
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams4-137/+231
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams4-102/+183
2012-08-31BulletSim: fix line endings.Robert Adams1-22/+22
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams8-185/+597
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams5-160/+200
2012-08-31BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams1-7/+20
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-9/+25
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams4-40/+51
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams3-48/+34
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams2-26/+30
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams1-158/+20
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams3-2/+27
2012-08-15BulletSim: add hinge constraint.Robert Adams3-6/+126
2012-08-15BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2-147/+197
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams5-34/+44
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams1-15/+15
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams1-12/+13
2012-08-15BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams1-4/+12
2012-08-15BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams1-0/+17
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams3-63/+71
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams4-52/+57
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams4-53/+46
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
2012-08-07 use a bit more complex mesh key identifier, plus a bug fixUbitUmarov3-29/+96
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2-4/+7
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov7-55/+174
2012-08-05bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov3-15/+78
2012-08-05 ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov3-449/+12
2012-08-04*feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov1-6/+15
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams3-16/+45
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38