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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-09-15
BulletSim: update DLLs and SOs and remove some debugging code.
Robert Adams
1
-1
/
+1
2012-09-15
BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...
Robert Adams
1
-1
/
+3
2012-09-15
BulletSim: add the debugging routine DumpRigidBody2() to API2.
Robert Adams
1
-3
/
+6
2012-09-15
BulletSim: another attempt at computing physics FPS correctly.
Robert Adams
1
-23
/
+6
2012-09-15
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
2
-9
/
+6
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
4
-28
/
+36
2012-09-15
BulletSim: set all linkset objects center of mass to the whole linkset's cent...
Robert Adams
1
-2
/
+15
2012-09-15
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2
-8
/
+32
2012-09-15
BulletSim: remove unused NeedsMeshing() code from BSScene.
Robert Adams
1
-116
/
+0
2012-09-15
BulletSim: Add 'IsNativeShape2' call
Robert Adams
1
-4
/
+7
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
9
-286
/
+351
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
6
-62
/
+505
2012-09-07
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
4
-4
/
+13
2012-09-07
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
2
-2
/
+3
2012-09-07
BulletSim: Modify collision flag calls to return the current flags.
Robert Adams
2
-7
/
+18
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
4
-137
/
+231
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
4
-102
/
+183
2012-08-31
BulletSim: fix line endings.
Robert Adams
1
-22
/
+22
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
8
-185
/
+597
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
5
-160
/
+200
2012-08-31
BulletSim: add new interface for mesh, hull and terrain creation that will mo...
Robert Adams
1
-7
/
+20
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
1
-9
/
+25
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
4
-40
/
+51
2012-08-17
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
3
-48
/
+34
2012-08-17
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2
-26
/
+30
2012-08-17
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
1
-158
/
+20
2012-08-15
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
3
-2
/
+27
2012-08-15
BulletSim: add hinge constraint.
Robert Adams
3
-6
/
+126
2012-08-15
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2
-147
/
+197
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
5
-34
/
+44
2012-08-15
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
1
-15
/
+15
2012-08-15
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
1
-12
/
+13
2012-08-15
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
1
-4
/
+12
2012-08-15
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
1
-0
/
+17
2012-08-15
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
1
-6
/
+10
2012-08-15
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
1
-3
/
+8
2012-08-10
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
7
-44
/
+78
2012-08-10
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
3
-63
/
+71
2012-08-09
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
4
-52
/
+57
2012-08-09
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
6
-94
/
+146
2012-08-08
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
4
-53
/
+46
2012-08-07
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
4
-14
/
+47
2012-08-07
use a bit more complex mesh key identifier, plus a bug fix
UbitUmarov
3
-29
/
+96
2012-08-06
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
2
-4
/
+7
2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
7
-55
/
+174
2012-08-05
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
UbitUmarov
3
-15
/
+78
2012-08-05
ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
UbitUmarov
3
-449
/
+12
2012-08-04
*feature test* ubitode, let convex hull shape type work for prims other
UbitUmarov
1
-6
/
+15
2012-08-03
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
3
-16
/
+45
2012-08-03
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
3
-20
/
+38
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