| Commit message (Expand) | Author | Files | Lines |
2011-07-31 | minor: method doc | Justin Clark-Casey (justincc) | 2 | -4/+20 |
2011-07-30 | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 1 | -33/+40 |
2011-07-30 | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 1 | -11/+14 |
2011-07-30 | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 3 | -7/+8 |
2011-07-30 | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 3 | -7/+26 |
2011-07-30 | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 1 | -117/+141 |
2011-07-30 | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 1 | -220/+240 |
2011-07-30 | fix bug in previous commit | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-07-30 | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 1 | -99/+123 |
2011-07-29 | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 1 | -1/+11 |
2011-07-29 | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 1 | -3/+14 |
2011-07-29 | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 1 | -28/+36 |
2011-07-29 | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 1 | -182/+191 |
2011-07-29 | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 1 | -270/+274 |
2011-07-22 | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2 | -17/+92 |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 4 | -98/+151 |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 4 | -98/+151 |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 |
2011-07-19 | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 1 | -3/+3 |
2011-07-16 | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2 | -1/+5 |
2011-07-15 | Fix some local id issues in physics glue | root | 8 | -54/+14 |
2011-07-12 | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 3 | -18/+126 |
2011-07-12 | temporarily fix the build break with building the OdePlugin tests assembly. | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-07-12 | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-07-12 | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2 | -25/+29 |
2011-07-11 | minor Tack the prim name on the end of the "experimental mesh proxy generatio... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-11 | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2 | -2/+3 |
2011-07-11 | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-09 | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 3 | -24/+38 |
2011-07-08 | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 1 | -3/+1 |
2011-07-08 | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 2 | -49/+58 |
2011-07-08 | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 1 | -0/+10 |
2011-07-08 | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 2 | -53/+23 |
2011-07-08 | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 2 | -3825/+3873 |
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 4 | -5/+14 |
2011-06-29 | Allow physics proxy generation for meshes using new asset format. | dahlia | 2 | -5/+21 |
2011-06-20 | BulletSim initial checkin | Robert Adams | 29 | -0/+9055 |
2011-06-15 | Add localID to physical object creation functions. | Mic Bowman | 2 | -1/+21 |
2011-06-10 | partial update for new mesh asset format - handle both old and new formats fo... | dahlia | 1 | -1/+5 |
2011-04-29 | Fix crash when [Mesh] section is missing from configuration files | Dan Lake | 1 | -1/+2 |
2011-04-21 | Group collada meshies settings under [Mesh] in OpensimDefaults.ini | BlueWall | 1 | -1/+2 |
2011-04-19 | fix meshing failure on sculpt maps smaller than 64x64 | dahlia | 1 | -3/+10 |
2011-04-12 | force mesh proxy for simple box prims with path cut | dahlia | 2 | -0/+6 |
2010-12-24 | This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ... | Diva Canto | 1 | -0/+5 |
2010-12-23 | * Re-Adding Scene TimeDilation to Object Update Packets. | Teravus Ovares (Dan Olivares) | 1 | -0/+19 |
2010-12-10 | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2010-11-24 | catch an exception when a mesh asset header cant be decoded | dahlia | 1 | -2/+9 |
2010-10-24 | * Updated libomv to r3461 | Latif Khalifa | 1 | -2/+2 |
2010-10-20 | fix combining of multiple physics submeshes | dahlia | 1 | -3/+4 |
2010-10-18 | remove some cruft from last commit | dahlia | 1 | -8/+0 |