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2011-04-21Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall1-1/+2
2011-04-19fix meshing failure on sculpt maps smaller than 64x64dahlia1-3/+10
2011-04-12force mesh proxy for simple box prims with path cutdahlia2-0/+6
2010-12-24This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ↵Diva Canto1-0/+5
100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-0/+19
* Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-10minor: remove some compiler warningsJustin Clark-Casey (justincc)2-2/+2
2010-11-24catch an exception when a mesh asset header cant be decodeddahlia1-2/+9
2010-10-24* Updated libomv to r3461Latif Khalifa1-2/+2
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-20fix combining of multiple physics submeshesdahlia1-3/+4
2010-10-18remove some cruft from last commitdahlia1-8/+0
2010-10-18initial support for meshies physics. Must set ini option ↵dahlia1-43/+94
UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
2010-10-15one more silly line ending thing.... *If you have problems, fetch the tree ↵Teravus Ovares (Dan Olivares)1-71/+71
and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14one more silly line ending thing....Teravus Ovares (Dan Olivares)1-71/+71
*If you have problems, fetch the tree and rebase.
2010-10-14more work in progress on mesh physics - still non-functionaldahlia1-2/+67
2010-10-14laying some groundwork for mesh physicsdahlia1-70/+80
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia1-1/+2
caching for meshing
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
Thank you.
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26adding configurable j2kDecodeCache pathBlueWall4-8/+18
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto1-1/+10
Doesn't solve #4777.
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto1-10/+1
Trying to fix mantis #4777
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵Diva Canto1-0/+1
fix mantis #4777
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
anymore on a bad sculpt
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto3-3101/+3101
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-06improve handling of undersize sculpt texturesdahlia1-4/+11
2010-05-06corrections for face numbering and uv mapping, mostly for spheres - sync ↵dahlia1-2201/+2284
with PrimMesher r56
2010-05-06Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2-639/+810
Sync with PrimMesher r55
2010-03-15Fixing line endingsJohn Hurliman2-2846/+2846
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2-2846/+2846
2010-03-13flip UVs for profile facesdahlia1-1/+1
2010-03-12correct some references which could produce erroneous prim face numbersdahlia1-2202/+2201
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman4-47/+191
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-02-22Separate PhysX classes into separate files.Jeff Ames4-770/+882
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution12-42/+429
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames7-524/+518
2009-12-22Glue code for a couple of new LSL function implementationsMelanie10-3/+182
2009-12-08* Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)1-1/+8
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2-4/+10
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)1-1/+4
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)2-0/+5
this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.