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2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-08-20ubitode a bit more friendly for megas (still disabled)UbitUmarov1-171/+49
2015-08-20make basic ode work with var regions for contribution back to CORE. ( avnUbitUmarov2-152/+147
2015-08-20 make it compatible with avn, no point making avn compatible with itUbitUmarov3-6/+30
2015-08-20 update old git to os core versionUbitUmarov4-60/+55
2015-08-19another funny bug (mine this time)UbitUmarov1-2/+2
2015-08-19ubitode varsize ( Mega disabled till better checks )UbitUmarov1-54/+101
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams3-7/+33
2015-02-13fix axis locking AmotorUbitUmarov1-6/+6
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov2-57/+320
2014-09-23fix building state logic...UbitUmarov1-2/+2
2014-07-21 avatar collisions fixUbitUmarov1-51/+54
2014-07-21 change ava to ava collisions a bitUbitUmarov1-30/+42
2014-07-21bug fixUbitUmarov1-4/+5
2014-07-20 fix physics sit for physical child primsUbitUmarov1-4/+4
2014-07-19revert to capsule representation of avatar colliderUbitUmarov1-297/+28
2014-07-18reduce avatar hover in basic ode pluginUbitUmarov1-1/+1
2014-01-10Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams1-7/+32
2013-12-14Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)1-8/+1
2013-12-06apparently mono DeflateStream has no CopyTo method =(dahlia1-1/+5
2013-12-06use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...dahlia1-9/+5
2013-11-01add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC...dahlia1-0/+9
2013-11-01discard alpha in 4-plane sculpt textures before generating physics proxy meshdahlia1-12/+7
2013-10-26BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams1-7/+7
2013-10-23BulletSim: change collision flags for groundplane to not interact with static...Robert Adams4-7/+13
2013-10-15BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams1-0/+12
2013-10-11BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams1-2/+13
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)7-7/+7
2013-09-20BulletSim: reduce avatar walking stopped threshold.Robert Adams2-0/+4
2013-09-20BulletSim: zero velocity when avatar not moving.Robert Adams1-0/+1
2013-09-11BulletSim: remove collision cache clearing logic for physical objects.Robert Adams1-2/+5
2013-09-11BulletSim: add ClearCollisionProxyCache function to API.Robert Adams4-2/+35
2013-09-11BulletSim: add LSL function and plumbing for setting a springRobert Adams3-2/+37
2013-09-11BulletSim: add extended physics LSL constants for axis specification.Robert Adams2-35/+60
2013-09-11BulletSim: ability to specify groups of axis to modify in constraint paramete...Robert Adams1-8/+45
2013-09-11BulletSim: add axis parameter for specifying enable, damping, and stiffness f...Robert Adams3-17/+38
2013-09-11BulletSim: implementation of setting spring specific physical parameters. Add...Robert Adams3-35/+76
2013-09-11BulletSim: add requestor's ID to post taint detail log message.Robert Adams1-2/+3
2013-09-11BulletSim: pass both root and child BSPhysObjects to Extension function. Upda...Robert Adams2-22/+24
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams8-70/+89
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams4-30/+80
2013-09-11BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams2-7/+12
2013-09-11BulletSim: add extended physics function physGetLinkType(linkNum). Add implem...Robert Adams3-23/+144
2013-09-11BulletSim: change ExtendedPhysics constants to 'const' so they can be used as...Robert Adams1-0/+22
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams5-73/+153