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2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams5-18/+121
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2-0/+15
2013-07-23Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams3-23/+64
2013-07-22Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams3-64/+23
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams2-15/+0
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams5-121/+18
2013-07-22Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2-33/+12
2013-07-22Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams1-15/+2
2013-07-22Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams3-59/+7
2013-07-22BulletSim: Add logic to linksets to change physical properties forRobert Adams3-7/+59
2013-07-22BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams1-2/+15
2013-07-22BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2-12/+33
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams5-18/+121
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams2-0/+15
2013-07-22BulletSim: freshen up the code for constraint based linksets.Robert Adams3-23/+64
2013-07-18BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2-5/+20
2013-07-17BulletSim: fix small bug where everything looked like it was collidingRobert Adams2-6/+10
2013-07-09BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2-16/+34
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams4-138/+146
2013-07-08minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2-2/+1
2013-07-07BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon1-15/+16
2013-07-07BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams1-6/+2
2013-07-07BulletSim: rename position and orientation variables to remove theRobert Adams3-95/+71
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams5-29/+70
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams4-101/+51
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams4-20/+39
2013-07-06BulletSim: non-functional updates. Comments and formatting.Robert Adams4-43/+67
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2-2/+2
2013-06-30BulletSim: fix an occasional crash with flushing log files.Robert Adams1-4/+2
2013-06-30BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2-32/+70
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams3-15/+8
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams5-19/+98
2013-06-30BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams1-3/+3
2013-06-21BulletSim: move new linear deflection code to own routine.Robert Adams1-29/+35
2013-06-20BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon1-5/+33
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2-5/+42
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams2-14/+30
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams4-34/+51
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams3-73/+209
2013-05-28BulletSim: don't zero motion when changing vehicle type.Robert Adams1-1/+4
2013-05-27BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams1-2/+2
2013-05-26BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams1-1/+1
2013-05-24Meshmerizer: remember to add the copied hull verts to the list of hulls.Robert Adams1-0/+1
2013-05-24BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2-1/+5
2013-05-24BulletSim: properly set mesh hash key in use tracking structure.Robert Adams1-1/+4
2013-05-24Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.Robert Adams1-3/+6
2013-05-24change a hull debugging message to Debug instead of Infodahlia1-1/+1
2013-05-24correct some errors in decoding of mesh asset convex decomposition datadahlia1-53/+83