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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2012-11-03
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
3
-3
/
+7
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
11
-188
/
+323
2012-11-02
add debug position on bad primmesh error
UbitUmarov
1
-2
/
+2
2012-11-02
lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
1
-20
/
+14
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-0
/
+6
2012-10-30
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-30
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
4
-15
/
+23
2012-10-23
BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
1
-3
/
+3
2012-10-22
BulletSim: remove chatty debug message.
Robert Adams
2
-2
/
+2
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
8
-35
/
+51
2012-10-22
BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
2
-2
/
+8
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
8
-36
/
+36
2012-10-22
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
Robert Adams
1
-2
/
+1
2012-10-22
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
3
-319
/
+434
2012-10-20
bug fix
UbitUmarov
2
-1
/
+3
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
4
-165
/
+240
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
6
-35
/
+43
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
6
-52
/
+57
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
5
-161
/
+138
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
3
-11
/
+6
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
6
-93
/
+250
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-16
coment a debug warning
UbitUmarov
1
-1
/
+1
2012-10-16
fixes
UbitUmarov
3
-67
/
+82
2012-10-13
missing file
UbitUmarov
1
-0
/
+2
2012-10-13
add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
4
-3
/
+88
2012-10-13
retouch mesh ids
UbitUmarov
2
-11
/
+21
2012-10-13
missing file (again)
UbitUmarov
1
-4
/
+8
2012-10-13
longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
1
-1
/
+3
2012-10-12
missing file
UbitUmarov
1
-0
/
+6
2012-10-12
[TEST] disk cache meshs
UbitUmarov
3
-282
/
+532
2012-10-12
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
1
-1
/
+2
2012-10-11
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
1
-1
/
+1
2012-10-12
commit the right files!
UbitUmarov
2
-5737
/
+4763
2012-10-12
remove some more debug spam on ode
UbitUmarov
2
-4766
/
+5735
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