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2012-12-17* TEST * unscripted sitUbitUmarov2-2/+196
2012-12-13BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2-10/+9
2012-12-13Return the last set targetVelocity rather than the current velocity as the de...Robert Adams1-5/+8
2012-12-13BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams3-79/+88
2012-12-13BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams1-282/+282
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams7-205/+308
2012-12-13BulletSim: remove extra linkset rebuilds.Robert Adams1-18/+36
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams4-24/+27
2012-12-12BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2-33/+49
2012-12-12BulletSim: updates and rearrangement of the TODO list.Robert Adams1-14/+33
2012-12-12BulletSim: do not return the current velocity for targetVelocity.Robert Adams1-0/+11
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams1-4/+4
2012-12-11BulletSim: protect character property setting to remove crash from taints set...Robert Adams2-21/+42
2012-12-11BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams3-20/+45
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov3-13/+8
2012-12-11BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams1-2/+2
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams4-8/+22
2012-12-11BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams1-1/+8
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-10BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2-5/+7
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams12-38/+155
2012-12-09BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams1-3/+6
2012-12-09BulletSim: adjust friction and restitution based on material type.Robert Adams2-5/+17
2012-12-08BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2-11/+24
2012-12-08BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams1-6/+9
2012-12-08BulletSim: update comments and add more to TODO list.Robert Adams2-4/+10
2012-12-07 create a new ode character also with the new informationUbitUmarov3-5/+20
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov3-4/+50
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2-83/+130
2012-12-06BulletSim: update and add to the TODO list.Robert Adams1-31/+56
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams1-3/+1
2012-12-06BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams1-191/+185
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2-20/+38
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov3-101/+74
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams7-80/+95
2012-12-03*TEST* diferent avatar colliderUbitUmarov2-101/+337
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams4-111/+115
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2-3/+22
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams1-0/+112