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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-17
* TEST * unscripted sit
UbitUmarov
2
-2
/
+196
2012-12-13
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2
-10
/
+9
2012-12-13
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
1
-5
/
+8
2012-12-13
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
3
-79
/
+88
2012-12-13
BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
1
-282
/
+282
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
7
-205
/
+308
2012-12-13
BulletSim: remove extra linkset rebuilds.
Robert Adams
1
-18
/
+36
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
4
-24
/
+27
2012-12-12
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2
-33
/
+49
2012-12-12
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
1
-14
/
+33
2012-12-12
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
1
-0
/
+11
2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
1
-4
/
+4
2012-12-11
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2
-21
/
+42
2012-12-11
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
3
-20
/
+45
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
3
-13
/
+8
2012-12-11
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
4
-8
/
+22
2012-12-11
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
1
-1
/
+8
2012-12-11
missing files remove some warnings...
UbitUmarov
3
-4
/
+3
2012-12-11
missing file
UbitUmarov
1
-0
/
+9
2012-12-11
a few more changes on avatar collider
UbitUmarov
2
-299
/
+363
2012-12-10
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2
-5
/
+7
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
12
-38
/
+155
2012-12-09
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
1
-3
/
+6
2012-12-09
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2
-5
/
+17
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2
-11
/
+24
2012-12-08
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
1
-6
/
+9
2012-12-08
BulletSim: update comments and add more to TODO list.
Robert Adams
2
-4
/
+10
2012-12-07
create a new ode character also with the new information
UbitUmarov
3
-5
/
+20
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
3
-4
/
+50
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2
-83
/
+130
2012-12-06
BulletSim: update and add to the TODO list.
Robert Adams
1
-31
/
+56
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
1
-191
/
+185
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
3
-101
/
+74
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
7
-80
/
+95
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
2
-101
/
+337
2012-12-03
fix vertex rounding direction
UbitUmarov
1
-1
/
+8
2012-12-03
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
1
-0
/
+16
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
4
-111
/
+115
2012-12-03
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2
-3
/
+22
2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
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