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2014-07-19revert to capsule representation of avatar colliderUbitUmarov1-297/+28
2014-07-18reduce avatar hover in basic ode pluginUbitUmarov1-1/+1
2013-05-29retouch prim stopped condition testUbitUmarov1-3/+3
2013-05-29 removed spurius ref to ode.dll from odeapiUbitUmarov1-1/+1
2013-05-29correction to previus comment: all parameters but gravity modifier haveUbitUmarov1-1/+0
2013-05-29let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2-6/+65
2013-05-29 make sure friction slip parameters are zero ( or other value ) and notUbitUmarov1-3/+3
2013-05-29missing fileUbitUmarov1-0/+5
2013-05-29missing filesUbitUmarov2-5/+6
2013-05-29*** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov9-1178/+503
2013-05-14* This fixes the avatar stuck in objects on login and teleport by gently appl...teravus1-0/+12
2013-05-14* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...teravus1-1/+27
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams5-22/+35
2013-03-28BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams1-21/+29
2013-03-26BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams1-52/+64
2013-03-25BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams1-3/+45
2013-03-25BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams1-5/+16
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams3-11/+24
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2-14/+74
2013-03-19BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams1-1/+1
2013-03-19BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams4-18/+189
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams4-1/+23
2013-03-16BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2-7/+12
2013-03-16BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon1-16/+17
2013-03-15BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon1-1/+1
2013-03-12Spot fix the interpenetration issue. Thanks, Ter.Melanie1-2/+2
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams4-23/+117
2013-03-06Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)1-2/+7
2013-03-01BulletSim: more things into the TODO list.Robert Adams1-1/+6
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams3-14/+57
2013-02-26BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2-8/+12
2013-02-25BulletSim: tweeks to make avatar jump work better.Robert Adams1-4/+6
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams5-33/+68
2013-02-19Deleted all AssemblyFileVersion directivesDiva Canto3-3/+3
2013-02-17BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2-22/+74
2013-02-17BulletSim: add calls for creating all the different Bullet constraint types.Robert Adams5-47/+338
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams5-394/+348
2013-02-16BulletSim: fix physical object appearing to slowly float off whenRobert Adams1-1/+1
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams7-25/+150
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams8-124/+162
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2-0/+7
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2-16/+12
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams5-18/+25
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams8-225/+109
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams2-0/+297
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2-30/+28
2013-02-07BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams1-5/+10
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams3-27/+94
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie2-3/+13
2013-02-07Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie1-1/+1