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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
Lines
2012-02-11
vehicle changes done by simulation thread and not calling one
UbitUmarov
2
-132
/
+200
2012-02-11
changes to vehicle banking
UbitUmarov
1
-69
/
+23
2012-02-11
a bit better vertical attractor and banking
UbitUmarov
1
-12
/
+23
2012-02-11
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
5
-33
/
+129
2012-02-11
scale avatar push force with avatar density
UbitUmarov
1
-1
/
+2
2012-02-11
correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-02-11
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2
-1
/
+53
2012-02-10
test on git
UbitUmarov
4
-0
/
+4
2012-02-10
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
4
-243
/
+145
2012-02-08
initial introdution of physics actor building control.
UbitUmarov
1
-1
/
+1
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
2
-1
/
+28
2012-02-08
UbitODE plugin initial commit
UbitUmarov
10
-0
/
+11556
2012-01-25
Update BulletSim.dll with some interface changes and tuning (see opensim-libs...
Robert Adams
2
-6
/
+31
2012-01-25
Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2
-1
/
+32
2012-01-24
Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2
-12
/
+27
2012-01-02
Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-12-24
Add setter for Acceleration on physics objects.
Melanie
2
-0
/
+2
2011-12-22
Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
10
-34
/
+13
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
10
-34
/
+13
2011-12-20
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
1
-2
/
+2
2011-12-16
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-15
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
3
-18
/
+25
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2
-8
/
+24
2011-12-14
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-12-14
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
1
-13
/
+6
2011-12-14
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
1
-45
/
+14
2011-12-12
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-11-29
minor: remove mono compile warning, a Vector3 can never be null since it's a ...
Justin Clark-Casey (justincc)
1
-9
/
+6
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
3
-8
/
+8
2011-11-22
Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
1
-23
/
+33
2011-11-22
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
1
-6
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2
-66
/
+60
2011-11-22
slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
3
-141
/
+128
2011-11-21
Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-11-21
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
1
-17
/
+4
2011-11-21
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
1
-53
/
+46
2011-11-21
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2
-92
/
+112
2011-11-21
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
1
-45
/
+51
2011-11-21
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
1
-47
/
+42
2011-11-21
don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
1
-10
/
+24
2011-11-21
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
1
-8
/
+10
2011-11-21
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
1
-15
/
+3
2011-11-21
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
3
-23
/
+24
2011-11-21
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2
-70
/
+29
2011-11-21
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2
-10
/
+9
2011-11-21
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2
-8
/
+14
2011-11-21
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2
-10
/
+23
2011-11-21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
3
-9
/
+14
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