Commit message (Collapse) | Author | Files | Lines | ||
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2015-08-31 | fix slow moving physical objects moving without sending updates | UbitUmarov | 1 | -9/+9 | |
2015-08-20 | ubitode a bit more friendly for megas (still disabled) | UbitUmarov | 1 | -171/+49 | |
2015-08-20 | make basic ode work with var regions for contribution back to CORE. ( avn | UbitUmarov | 2 | -152/+147 | |
partial compatibility code needs to be reverted). Cant fully test. | |||||
2015-08-20 | make it compatible with avn, no point making avn compatible with it | UbitUmarov | 3 | -6/+30 | |
2015-08-20 | update old git to os core version | UbitUmarov | 4 | -60/+55 | |
2015-08-19 | another funny bug (mine this time) | UbitUmarov | 1 | -2/+2 | |
2015-08-19 | ubitode varsize ( Mega disabled till better checks ) | UbitUmarov | 1 | -54/+101 | |
2015-03-29 | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 3 | -7/+33 | |
Util.cs routines to convert region coords to and from world coords or handles. | |||||
2015-02-13 | fix axis locking Amotor | UbitUmarov | 1 | -6/+6 | |
2014-10-13 | name the thread | UbitUmarov | 1 | -0/+1 | |
2014-10-12 | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 1 | -25/+19 | |
checked, specially on portals | |||||
2014-10-05 | reduce some avatar engine strenght | UbitUmarov | 1 | -9/+10 | |
2014-10-04 | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 1 | -0/+2 | |
2014-09-29 | remove check of other prim top height on steps climb code | UbitUmarov | 1 | -3/+4 | |
2014-09-29 | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2 | -57/+320 | |
2014-09-23 | fix building state logic... | UbitUmarov | 1 | -2/+2 | |
2014-07-21 | avatar collisions fix | UbitUmarov | 1 | -51/+54 | |
2014-07-21 | change ava to ava collisions a bit | UbitUmarov | 1 | -30/+42 | |
2014-07-21 | bug fix | UbitUmarov | 1 | -4/+5 | |
2014-07-20 | fix physics sit for physical child prims | UbitUmarov | 1 | -4/+4 | |
2014-07-19 | revert to capsule representation of avatar collider | UbitUmarov | 1 | -297/+28 | |
2014-07-18 | reduce avatar hover in basic ode plugin | UbitUmarov | 1 | -1/+1 | |
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 | |
(like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed. | |||||
2013-12-14 | Fix TestSitAndStandWithNoSitTarget NPC and SP tests. | Justin Clark-Casey (justincc) | 1 | -8/+1 | |
These stopped working because current code calculates sit heights based on avatar physics rather than appearance data. Also changed BasicPhysics to not divide Z param of all set sizes by 2 - there's no obvious good reason for this and basicphysics is only used in tests | |||||
2013-12-06 | apparently mono DeflateStream has no CopyTo method =( | dahlia | 1 | -1/+5 | |
2013-12-06 | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ↵ | dahlia | 1 | -9/+5 | |
to reduce mesh asset decoding failures | |||||
2013-11-01 | add null check for jpeg2000 sculpt image decode failure. Note: the ↵ | dahlia | 1 | -0/+9 | |
j2kDecodeCache folder should be cleared after updating to this revision so that sculpts containing alpha can be re-decoded and successfully meshed. | |||||
2013-11-01 | discard alpha in 4-plane sculpt textures before generating physics proxy mesh | dahlia | 1 | -12/+7 | |
2013-10-26 | BulletSim: update collision flags to make sure they fit in the shorts provided. | Robert Adams | 1 | -7/+7 | |
2013-10-23 | BulletSim: change collision flags for groundplane to not interact with ↵ | Robert Adams | 4 | -7/+13 | |
static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere. | |||||
2013-10-15 | BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables | Robert Adams | 1 | -0/+12 | |
the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level. | |||||
2013-10-11 | BulletSim: Fix snap back from edge of region problem. Mantis 6794. | Robert Adams | 1 | -2/+13 | |
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 7 | -7/+7 | |
2013-09-20 | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 2 | -0/+4 | |
Add parameter for setting the walking stopped threshold. This fixes the slight jump when an avatar stops walking. | |||||
2013-09-20 | BulletSim: zero velocity when avatar not moving. | Robert Adams | 1 | -0/+1 | |
This fixes a movement jitter that happens when an avatar is standing on a tilted surface. | |||||
2013-09-11 | BulletSim: remove collision cache clearing logic for physical objects. | Robert Adams | 1 | -2/+5 | |
This fixes constraints from getting messed up when properties change. | |||||
2013-09-11 | BulletSim: add ClearCollisionProxyCache function to API. | Robert Adams | 4 | -2/+35 | |
Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times. | |||||
2013-09-11 | BulletSim: add LSL function and plumbing for setting a spring | Robert Adams | 3 | -2/+37 | |
equilibrium point in the physics engine constraint. | |||||
2013-09-11 | BulletSim: add extended physics LSL constants for axis specification. | Robert Adams | 2 | -35/+60 | |
Add specific error warnings for mis-matched parameter types in extended physics functions. | |||||
2013-09-11 | BulletSim: ability to specify groups of axis to modify in constraint ↵ | Robert Adams | 1 | -8/+45 | |
parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter. | |||||
2013-09-11 | BulletSim: add axis parameter for specifying enable, damping, and stiffness ↵ | Robert Adams | 3 | -17/+38 | |
for spring constraints. Renumber parameter ops since I can as no one is using them yet. | |||||
2013-09-11 | BulletSim: implementation of setting spring specific physical parameters. ↵ | Robert Adams | 3 | -35/+76 | |
Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. | |||||
2013-09-11 | BulletSim: add requestor's ID to post taint detail log message. | Robert Adams | 1 | -2/+3 | |
2013-09-11 | BulletSim: pass both root and child BSPhysObjects to Extension function. ↵ | Robert Adams | 2 | -22/+24 | |
Update routines to use the new parameters list from above change. | |||||
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include ↵ | Robert Adams | 8 | -70/+89 | |
LocalID of object which created the taint. | |||||
2013-09-11 | BulletSim: Extension parameters passed through the classes made to pass just ↵ | Robert Adams | 4 | -30/+80 | |
and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. | |||||
2013-09-11 | BulletSim: adjust avatar capsule height calculation to be closer to defined ↵ | Robert Adams | 2 | -7/+12 | |
SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. | |||||
2013-09-11 | BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵ | Robert Adams | 3 | -23/+144 | |
implementation of physChangeLinkParams() in BSLinksetConstraint. | |||||
2013-09-11 | BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵ | Robert Adams | 1 | -0/+22 | |
as case variables in switch statements. | |||||
2013-09-11 | BulletSim: add physChangeLinkParams to set individual parameters on link ↵ | Robert Adams | 5 | -73/+153 | |
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). |