Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 7 | -44/+78 | |
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | |||||
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 3 | -63/+71 | |
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | |||||
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 4 | -52/+57 | |
happen when the taint is invoked can be debugged | |||||
2012-08-09 | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 6 | -94/+146 | |
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked. | |||||
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 4 | -53/+46 | |
terrain | |||||
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 4 | -14/+47 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2 | -4/+7 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 3 | -16/+45 | |
collisions on objects that don't care are not reported up. | |||||
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 3 | -20/+38 | |
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | |||||
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵ | Robert Adams | 2 | -6/+27 | |
trying to find a corrupted memory problem. Update DLL and SO. | |||||
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2 | -5/+3 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ↵ | Robert Adams | 2 | -7/+11 | |
to be consistant with parameter data structure | |||||
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 | |
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked. | |||||
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. | |||||
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2 | -4/+4 | |
2012-07-26 | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 4 | -235/+409 | |
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object. | |||||
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵ | Robert Adams | 1 | -0/+9 | |
Fixes exception that happens when shutting down region (improvements from last patch) | |||||
2012-07-25 | BulletSim: remove unused, commented out code in BSConstraint | Robert Adams | 1 | -8/+0 | |
2012-07-25 | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵ | Robert Adams | 2 | -301/+301 | |
Only it's hairdresser knows for sure) | |||||
2012-07-25 | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 2 | -17/+32 | |
2012-07-25 | BulletSim: small change to use the pointer to the bullet object for zeroing ↵ | Robert Adams | 1 | -6/+5 | |
forces. | |||||
2012-07-25 | BulletSim: Redo parameter specification so only one place has | Robert Adams | 1 | -248/+378 | |
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person. | |||||
2012-07-25 | BulletSim: Add C# classes for storing and tracking constraints. | Robert Adams | 2 | -0/+301 | |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2 | -18/+83 | |
for more flexibility. | |||||
2012-07-23 | BulletSim: change how prim mass is saved so it is always calculated but zero ↵ | Robert Adams | 1 | -20/+23 | |
is given if not physical. | |||||
2012-07-23 | BulletSim: small optimizations for link and unlink code | Robert Adams | 1 | -12/+8 | |
2012-07-23 | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 1 | -0/+21 | |
2012-07-23 | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2 | -6/+139 | |
Modify ZeroMotion() to not make tainting calls and to use new API calls. | |||||
2012-07-23 | BulletSim: improve linking to add each link individually rather than ↵ | Robert Adams | 1 | -60/+76 | |
rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). | |||||
2012-07-20 | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 1 | -1/+2 | |
attempting to fix a mono compile error. | |||||
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 4 | -75/+244 | |
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work! | |||||
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics ↵ | Robert Adams | 2 | -15/+14 | |
scene into vehicle dynamics code. | |||||
2012-07-20 | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 3 | -45/+146 | |
2012-07-20 | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 3 | -101/+97 | |
Cleaned up code and got rid of compile warnings. | |||||
2012-07-20 | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2 | -40/+65 | |
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups. | |||||
2012-07-19 | Update ubitMesh primMesher with new Dahlia version on core ( reckick git | UbitUmarov | 1 | -143/+183 | |
back) | |||||
2012-07-17 | UbitOde: remove useless water collider from active code. | UbitUmarov | 1 | -8/+8 | |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 6 | -388/+268 | |
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
2012-07-14 | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 1 | -1/+1 | |
Who needs accurate collisions when the sim lags and crashes? | |||||
2012-07-13 | update PrimMesher.cs to dll version r72 which fixes some path errors in ↵ | dahlia | 1 | -143/+183 | |
sliced linear prims. Addresses Mantis #6085 | |||||
2012-07-13 | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 4 | -41/+45 | |
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | |||||
2012-07-13 | fix bad vehicle reference frame | UbitUmarov | 1 | -1/+2 | |
2012-07-12 | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 3 | -98/+41 | |
some clean up | |||||
2012-07-11 | ubitODE leaks | UbitUmarov | 3 | -25/+33 | |
2012-07-10 | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 1 | -19/+46 | |
12rad/s | |||||
2012-07-09 | retry fixing ode getconfiguration() | UbitUmarov | 1 | -1/+8 | |
2012-07-09 | fix ode getconfiguration | UbitUmarov | 2 | -2/+2 | |
2012-07-09 | log ODE lib configuration | UbitUmarov | 1 | -3/+7 | |