aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams3-63/+71
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams4-52/+57
happen when the taint is invoked can be debugged
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams4-53/+46
terrain
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2-4/+7
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-03BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams3-16/+45
collisions on objects that don't care are not reported up.
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2-6/+27
trying to find a corrupted memory problem. Update DLL and SO.
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2-5/+3
not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2-7/+11
to be consistant with parameter data structure
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵Justin Clark-Casey (justincc)1-4/+2
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27Change the stair fudge factor so steps of 0.5m can be climbled to match ↵Melanie1-2/+2
inworldz claims and SL's realities
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2-4/+4
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams4-235/+409
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
2012-07-26Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵Robert Adams1-0/+9
Fixes exception that happens when shutting down region (improvements from last patch)
2012-07-25BulletSim: remove unused, commented out code in BSConstraintRobert Adams1-8/+0
2012-07-25BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams2-301/+301
Only it's hairdresser knows for sure)
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams2-17/+32
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing ↵Robert Adams1-6/+5
forces.
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
2012-07-25BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2-0/+301
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2-18/+83
for more flexibility.
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams1-20/+23
is given if not physical.
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams2-6/+139
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23BulletSim: improve linking to add each link individually rather than ↵Robert Adams1-60/+76
rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams1-1/+2
attempting to fix a mono compile error.
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams4-75/+244
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2-15/+14
scene into vehicle dynamics code.
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams3-45/+146
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams3-101/+97
Cleaned up code and got rid of compile warnings.
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2-40/+65
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
2012-07-19Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov1-143/+183
back)
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov6-388/+268
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
Who needs accurate collisions when the sim lags and crashes?
2012-07-13update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia1-143/+183
sliced linear prims. Addresses Mantis #6085
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov3-98/+41
some clean up
2012-07-11ubitODE leaksUbitUmarov3-25/+33
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
12rad/s
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7