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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
6
-388
/
+268
2012-07-14
Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
1
-1
/
+1
2012-07-13
In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
4
-41
/
+45
2012-07-13
fix bad vehicle reference frame
UbitUmarov
1
-1
/
+2
2012-07-12
Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
3
-98
/
+41
2012-07-11
ubitODE leaks
UbitUmarov
3
-25
/
+33
2012-07-10
let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
1
-19
/
+46
2012-07-09
retry fixing ode getconfiguration()
UbitUmarov
1
-1
/
+8
2012-07-09
fix ode getconfiguration
UbitUmarov
2
-2
/
+2
2012-07-09
log ODE lib configuration
UbitUmarov
1
-3
/
+7
2012-07-09
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
UbitUmarov
1
-15
/
+43
2012-07-07
ODE turn off material dependent friction while vehicle linear motor is Effect...
UbitUmarov
3
-5
/
+9
2012-06-30
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
1
-11
/
+38
2012-06-04
fix addforce/impulse.
UbitUmarov
1
-3
/
+3
2012-05-30
ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
1
-3
/
+4
2012-05-30
Guard setting the building flag
Melanie
1
-0
/
+4
2012-05-30
Whitespace fix
Melanie
1
-1
/
+1
2012-05-29
fix physics not reporting collisions only with terrain
UbitUmarov
1
-0
/
+1
2012-05-28
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
1
-2
/
+1
2012-05-28
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
1
-7
/
+6
2012-05-28
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
1
-29
/
+25
2012-05-28
revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
1
-2
/
+0
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
3
-29
/
+33
2012-05-21
also don't collide sculps or meshs if meshing is OFF
UbitUmarov
1
-0
/
+2
2012-05-21
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2
-9
/
+75
2012-05-20
minor changes
UbitUmarov
3
-32
/
+24
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
3
-125
/
+145
2012-05-19
fix character IsPhysical
UbitUmarov
1
-1
/
+1
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
3
-1
/
+13
2012-05-15
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2
-9
/
+43
2012-05-15
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
1
-2
/
+25
2012-05-13
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
1
-4
/
+5
2012-05-12
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
1
-12
/
+13
2012-05-12
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
1
-1
/
+1
2012-05-12
ubitODE: trial workaround for avatar colisions
UbitUmarov
1
-6
/
+49
2012-05-11
revert terminal vel reduction. It helped but not efective
UbitUmarov
1
-2
/
+2
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2
-6
/
+9
2012-05-10
direct upload of odedynamics.cs for testing ( ubitode )
ubit
1
-100
/
+154
2012-05-10
ubitode: changes to vehicles servos
UbitUmarov
1
-100
/
+154
2012-05-07
minor change to linear motor decay
UbitUmarov
1
-11
/
+17
2012-05-05
UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
1
-17
/
+17
2012-05-05
ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
1
-4
/
+91
2012-05-05
force lower avatar density for testing
UbitUmarov
1
-0
/
+4
2012-05-04
UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
1
-2
/
+4
2012-05-02
Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
1
-5
/
+6
2012-04-29
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2
-15
/
+32
2012-04-29
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2
-97
/
+91
2012-04-28
fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
1
-5
/
+30
2012-04-27
Oooops don't hover underground but do hover
UbitUmarov
1
-26
/
+27
2012-04-27
reorder priority of vehicle hover flags
UbitUmarov
1
-109
/
+114
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