Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵ | Robert Adams | 2 | -5/+3 | |
not rebuild the physics mesh. Update the DLLs and SOs to latest version. | |||||
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ↵ | Robert Adams | 2 | -7/+11 | |
to be consistant with parameter data structure | |||||
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 | |
Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked. | |||||
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵ | Justin Clark-Casey (justincc) | 1 | -4/+2 | |
is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed. | |||||
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2 | -4/+4 | |
2012-07-26 | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 4 | -235/+409 | |
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object. | |||||
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵ | Robert Adams | 1 | -0/+9 | |
Fixes exception that happens when shutting down region (improvements from last patch) | |||||
2012-07-25 | BulletSim: remove unused, commented out code in BSConstraint | Robert Adams | 1 | -8/+0 | |
2012-07-25 | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵ | Robert Adams | 2 | -301/+301 | |
Only it's hairdresser knows for sure) | |||||
2012-07-25 | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 2 | -17/+32 | |
2012-07-25 | BulletSim: small change to use the pointer to the bullet object for zeroing ↵ | Robert Adams | 1 | -6/+5 | |
forces. | |||||
2012-07-25 | BulletSim: Redo parameter specification so only one place has | Robert Adams | 1 | -248/+378 | |
to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person. | |||||
2012-07-25 | BulletSim: Add C# classes for storing and tracking constraints. | Robert Adams | 2 | -0/+301 | |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2 | -18/+83 | |
for more flexibility. | |||||
2012-07-23 | BulletSim: change how prim mass is saved so it is always calculated but zero ↵ | Robert Adams | 1 | -20/+23 | |
is given if not physical. | |||||
2012-07-23 | BulletSim: small optimizations for link and unlink code | Robert Adams | 1 | -12/+8 | |
2012-07-23 | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 1 | -0/+21 | |
2012-07-23 | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2 | -6/+139 | |
Modify ZeroMotion() to not make tainting calls and to use new API calls. | |||||
2012-07-23 | BulletSim: improve linking to add each link individually rather than ↵ | Robert Adams | 1 | -60/+76 | |
rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). | |||||
2012-07-20 | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵ | Robert Adams | 1 | -1/+2 | |
attempting to fix a mono compile error. | |||||
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 4 | -75/+244 | |
Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work! | |||||
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics ↵ | Robert Adams | 2 | -15/+14 | |
scene into vehicle dynamics code. | |||||
2012-07-20 | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 3 | -45/+146 | |
2012-07-20 | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 3 | -101/+97 | |
Cleaned up code and got rid of compile warnings. | |||||
2012-07-20 | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2 | -40/+65 | |
with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups. | |||||
2012-07-19 | Update ubitMesh primMesher with new Dahlia version on core ( reckick git | UbitUmarov | 1 | -143/+183 | |
back) | |||||
2012-07-17 | UbitOde: remove useless water collider from active code. | UbitUmarov | 1 | -8/+8 | |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 6 | -388/+268 | |
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
2012-07-14 | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 1 | -1/+1 | |
Who needs accurate collisions when the sim lags and crashes? | |||||
2012-07-13 | update PrimMesher.cs to dll version r72 which fixes some path errors in ↵ | dahlia | 1 | -143/+183 | |
sliced linear prims. Addresses Mantis #6085 | |||||
2012-07-13 | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 4 | -41/+45 | |
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | |||||
2012-07-13 | fix bad vehicle reference frame | UbitUmarov | 1 | -1/+2 | |
2012-07-12 | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 3 | -98/+41 | |
some clean up | |||||
2012-07-11 | ubitODE leaks | UbitUmarov | 3 | -25/+33 | |
2012-07-10 | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 1 | -19/+46 | |
12rad/s | |||||
2012-07-09 | retry fixing ode getconfiguration() | UbitUmarov | 1 | -1/+8 | |
2012-07-09 | fix ode getconfiguration | UbitUmarov | 2 | -2/+2 | |
2012-07-09 | log ODE lib configuration | UbitUmarov | 1 | -3/+7 | |
2012-07-09 | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 1 | -15/+43 | |
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | |||||
2012-07-07 | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 3 | -5/+9 | |
Effective. Increase a bit world damping of velocities | |||||
2012-07-06 | Clean up collision reporting code so they are properly passed to | Robert Adams | 4 | -58/+107 | |
the simulator in batches. More comments. | |||||
2012-06-30 | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 1 | -11/+38 | |
2012-06-30 | Remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
2012-06-29 | Move update of the final optional ODE total frame stat inside the OdeLock ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
rather than outside to avoid a very occasional race condition with the stat collection thread | |||||
2012-06-29 | refactor: rename _collisionEventPrim to m_collisionEventActors and ↵ | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
_collisionEventPrimChanges to m_collisionEventActorsChanges to reflect their actual contents. These dictionaries handle all actor types, not just physical prims. | |||||
2012-06-29 | Fix a regression where we stopped removing avatars from collision event ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
reporting on logout, rather than stopping clearing their collision events. This occurred in b18c8c8 (Thu May 17 2012). This was a cause of very occasional race conditions and likely memory leakage as clients came and went from the region. | |||||
2012-06-04 | fix addforce/impulse. | UbitUmarov | 1 | -3/+3 | |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 | |
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly. Total prims will not match scene total prims since physics total does not include phantom prims |