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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-04-23
ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2
-21
/
+34
2012-04-23
ubitODE - several changes...
UbitUmarov
3
-431
/
+379
2012-04-21
ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
1
-47
/
+93
2012-04-20
ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
1
-11
/
+28
2012-04-20
ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
1
-6
/
+14
2012-04-18
ubitODE still retouching character pid
UbitUmarov
1
-2
/
+2
2012-04-18
ubitODE - retouch character PIDs
UbitUmarov
1
-4
/
+4
2012-04-17
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
1
-78
/
+46
2012-04-17
ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2
-119
/
+48
2012-04-17
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2
-6
/
+7
2012-04-17
ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
1
-0
/
+1
2012-04-16
ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2
-8
/
+16
2012-04-16
chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
1
-1
/
+10
2012-04-16
chODE bug fix
UbitUmarov
1
-7
/
+9
2012-04-16
Downgrade an error log message to info because there is nothing we can do if
Melanie
2
-2
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
7
-729
/
+983
2012-04-14
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
1
-1
/
+19
2012-04-09
chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
4
-69
/
+315
2012-03-31
reduced instability in vertical atractor with eficiency of 1 and banking
UbitUmarov
1
-9
/
+13
2012-03-26
BulletSim: make avatar animations update properly.
Robert Adams
3
-9
/
+48
2012-03-26
BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...
Robert Adams
1
-3
/
+0
2012-03-24
UbitOde let caller try to build meshs like done in chode. Changing this was ...
UbitUmarov
2
-3885
/
+3959
2012-03-24
Avatars have no bounce
UbitUmarov
3
-3705
/
+3955
2012-03-23
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...
Robert Adams
1
-2
/
+2
2012-03-23
BulletSim: Add new configuration parameters to get and set console commands
Robert Adams
1
-4
/
+32
2012-03-23
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...
Robert Adams
2
-0
/
+43
2012-03-23
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
3
-15
/
+11
2012-03-23
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2
-17
/
+17
2012-03-23
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2
-3
/
+9
2012-03-23
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-23
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2
-7
/
+16
2012-03-23
BulletSim: Update list of TODO tasks
Robert Adams
1
-0
/
+13
2012-03-22
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
3
-15
/
+11
2012-03-21
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2
-17
/
+17
2012-03-21
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2
-3
/
+9
2012-03-21
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-21
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2
-7
/
+16
2012-03-21
BulletSim: Update list of TODO tasks
Robert Adams
1
-0
/
+13
2012-03-21
minor clean
UbitUmarov
1
-27
/
+24
2012-03-21
missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...
UbitUmarov
1
-4
/
+9
2012-03-21
shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2
-34
/
+46
2012-03-21
Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
1
-3710
/
+3724
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
4
-5
/
+55
2012-03-21
add convex state to mesh key, so a change is detected.
UbitUmarov
1
-1
/
+1
2012-03-20
Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-21
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
4
-7
/
+21
2012-03-20
added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
1
-18
/
+146
2012-03-20
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2
-8
/
+16
2012-03-20
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
1
-3
/
+7
2012-03-20
WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2
-124
/
+164
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