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2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2-9/+75
2012-05-20minor changesUbitUmarov3-32/+24
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov3-125/+145
2012-05-19 fix character IsPhysicalUbitUmarov1-1/+1
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov3-1/+13
2012-05-18refactor: move EventQueueGet path generation into common method. Rename some...Justin Clark-Casey (justincc)1-1/+1
2012-05-17Don't eagerly clear frame collision events when physics actors subscribe and ...Justin Clark-Casey (justincc)1-2/+8
2012-05-15ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2-9/+43
2012-05-15ubitODE: fix not reporting land collisions on same cases.UbitUmarov1-2/+25
2012-05-13ubitODE fix force in case of mlinear motor offset presentUbitUmarov1-4/+5
2012-05-12ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov1-12/+13
2012-05-12 ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov1-1/+1
2012-05-12ubitODE: trial workaround for avatar colisionsUbitUmarov1-6/+49
2012-05-11 revert terminal vel reduction. It helped but not efectiveUbitUmarov1-2/+2
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2-6/+9
2012-05-10direct upload of odedynamics.cs for testing ( ubitode )ubit1-100/+154
2012-05-10ubitode: changes to vehicles servosUbitUmarov1-100/+154
2012-05-07 minor change to linear motor decayUbitUmarov1-11/+17
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov1-17/+17
2012-05-05ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov1-4/+91
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov1-2/+4
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov1-5/+6
2012-04-29ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2-15/+32
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2-97/+91
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov1-5/+30
2012-04-27Oooops don't hover underground but do hoverUbitUmarov1-26/+27
2012-04-27reorder priority of vehicle hover flagsUbitUmarov1-109/+114
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov1-2/+2
2012-04-27itestUbitUmarov1-2/+1
2012-04-27testUbitUmarov1-13/+11
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov1-41/+78
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov1-0/+1
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)1-0/+1
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-22refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2-72/+12
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)2-18/+367
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov1-47/+93
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2-10/+20
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117