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2012-02-21Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie1-4/+4
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-14/+1
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
2012-02-19minor fix to chODE terrain heighmap scaleUbitUmarov1-4/+4
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov4-59/+347
2012-02-18Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)1-1/+4
2012-02-18On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2-3/+24
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov5-1035/+1540
2012-02-16Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)1-2/+2
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2-20/+45
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2-20/+45
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov1-2/+2
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov1-6/+50
2012-02-11 remove drawstuff from ubitodeUbitUmarov4-256/+1
2012-02-11 removed outdated coments.UbitUmarov1-630/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov3-250/+378
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov2-132/+200
2012-02-11 changes to vehicle bankingUbitUmarov1-69/+23
2012-02-11a bit better vertical attractor and bankingUbitUmarov1-12/+23
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov5-33/+129
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)1-1/+1
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2-1/+53
2012-02-10test on gitUbitUmarov4-0/+4
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov4-243/+145
2012-02-08initial introdution of physics actor building control.UbitUmarov1-1/+1
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov2-1/+28
2012-02-08UbitODE plugin initial commitUbitUmarov10-0/+11556
2012-01-25Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2-6/+31
2012-01-25Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2-1/+32
2012-01-24Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2-12/+27
2012-01-02Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)1-0/+1
2011-12-24Add setter for Acceleration on physics objects.Melanie2-0/+2
2011-12-22Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)1-2/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake10-34/+13
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake10-34/+13
2011-12-20Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto1-2/+2
2011-12-16Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)1-1/+1
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)3-18/+25
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2-8/+24
2011-12-14minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)1-1/+8
2011-12-14Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)1-13/+6
2011-12-14Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)1-45/+14
2011-12-12minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)1-2/+1
2011-11-29minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)1-9/+6