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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-11-04
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-11-04
Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2011-10-29
Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
1
-7
/
+12
2011-10-29
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
1
-51
/
+39
2011-10-29
Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-10-29
Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2
-1
/
+24
2011-10-25
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
5
-28
/
+10
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-25
When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2
-13
/
+8
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2
-5
/
+11
2011-10-25
Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-10-25
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-21
very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-10-20
remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-22
/
+23
2011-10-20
For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
2
-13
/
+5
2011-10-18
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2
-2
/
+10
2011-10-18
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
1
-16
/
+13
2011-10-18
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
1
-18
/
+13
2011-10-18
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2
-1
/
+3
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
4
-97
/
+81
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
2
-54
/
+36
2011-10-15
restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
1
-19
/
+17
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
3
-129
/
+195
2011-10-14
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-14
Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2
-88
/
+125
2011-10-13
More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2
-8
/
+33
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2
-91
/
+79
2011-10-05
Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-09-17
adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-09-17
Remove old bullet DotNET and X libraries in preparation for BulletS
Justin Clark-Casey (justincc)
9
-7027
/
+0
2011-09-16
Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
1
-6
/
+13
2011-08-29
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2
-15
/
+23
2011-08-28
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
1
-62
/
+1
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2
-5
/
+42
2011-08-26
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
3
-129
/
+228
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
5
-28
/
+329
2011-08-11
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-05
BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
1
-3
/
+5
2011-08-05
BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
4
-213
/
+316
2011-08-03
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
1
-4
/
+8
2011-08-01
Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
1
-11
/
+5
2011-08-01
Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-01
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-08-01
On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
1
-0
/
+1
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