| Commit message (Expand) | Author | Files | Lines |
2012-11-03 | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 6 | -17/+25 |
2012-11-03 | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 4 | -20/+96 |
2012-11-03 | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 3 | -61/+120 |
2012-11-03 | BulletSim: parameterize selection of linkset implementation | Robert Adams | 3 | -10/+24 |
2012-11-03 | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 10 | -132/+274 |
2012-11-03 | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 5 | -17/+39 |
2012-11-03 | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 7 | -266/+256 |
2012-11-03 | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 9 | -176/+328 |
2012-11-03 | BulletSim: vehicle tweeking. | Robert Adams | 3 | -93/+90 |
2012-11-03 | BulletSim: remove center-of-mass setting for linksets because it causes the c... | Robert Adams | 5 | -54/+33 |
2012-11-03 | BulletSim: Use the PostTaints operation to build the linkset once before the ... | Robert Adams | 2 | -124/+68 |
2012-11-03 | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 1 | -2/+6 |
2012-11-03 | BulletSim: fix problem with multiple linksets stepping on each other if they ... | Robert Adams | 1 | -3/+4 |
2012-11-03 | BulletSim: add definitions for linkset collision mask | Robert Adams | 1 | -0/+3 |
2012-11-03 | BulletSim: code rearrangement | Robert Adams | 2 | -8/+6 |
2012-11-03 | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable... | Robert Adams | 1 | -29/+36 |
2012-11-03 | BulletSim: add post taint taints and post step taints. The post taints operat... | Robert Adams | 1 | -16/+122 |
2012-11-03 | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 1 | -1/+1 |
2012-11-03 | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 3 | -18/+38 |
2012-11-03 | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 3 | -6/+6 |
2012-11-03 | BulletSim: many small changes for vehicles simulation. | Robert Adams | 1 | -31/+40 |
2012-11-03 | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 1 | -8/+28 |
2012-11-03 | BulletSim: Add activations after vehicle properties change. Problem was the v... | Robert Adams | 1 | -12/+62 |
2012-11-03 | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 3 | -3/+7 |
2012-11-03 | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 11 | -188/+323 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 1 | -0/+6 |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-30 | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-10-23 | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 4 | -15/+23 |
2012-10-23 | BulletSim: minor change to insure avatar body recreation when shape changes. | Robert Adams | 1 | -3/+3 |
2012-10-22 | BulletSim: remove chatty debug message. | Robert Adams | 2 | -2/+2 |
2012-10-22 | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 8 | -35/+51 |
2012-10-22 | BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile... | Robert Adams | 2 | -2/+8 |
2012-10-22 | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 8 | -36/+36 |
2012-10-22 | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. | Robert Adams | 1 | -2/+1 |
2012-10-22 | BulletSim: Create LinkSet abstract class and sparate constraint based linkset... | Robert Adams | 3 | -319/+434 |
2012-10-20 | minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2012-10-20 | Fix minor issues from commit 28483150 | Justin Clark-Casey (justincc) | 1 | -12/+17 |
2012-10-19 | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 4 | -165/+240 |
2012-10-19 | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 6 | -35/+43 |
2012-10-19 | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 6 | -52/+57 |
2012-10-19 | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 5 | -161/+138 |
2012-10-19 | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 3 | -11/+6 |
2012-10-19 | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 6 | -93/+250 |
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 |
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 |
2012-10-18 | missing changed file | UbitUmarov | 1 | -1/+1 |
2012-10-18 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2 | -2/+51 |