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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-07-30
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
1
-11
/
+14
2011-07-30
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
3
-7
/
+8
2011-07-30
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
3
-7
/
+26
2011-07-30
refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
1
-117
/
+141
2011-07-30
refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
1
-220
/
+240
2011-07-30
fix bug in previous commit
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-07-30
refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
1
-99
/
+123
2011-07-29
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
1
-1
/
+11
2011-07-29
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-07-29
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
1
-28
/
+36
2011-07-29
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
1
-182
/
+191
2011-07-29
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
1
-270
/
+274
2011-07-22
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2
-17
/
+92
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
4
-98
/
+151
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
4
-98
/
+151
2011-07-20
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
1
-14
/
+0
2011-07-19
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
1
-3
/
+3
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2
-1
/
+5
2011-07-15
Fix some local id issues in physics glue
root
8
-54
/
+14
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
3
-18
/
+126
2011-07-12
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-07-12
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2
-25
/
+29
2011-07-11
minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2
-2
/
+3
2011-07-11
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-09
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
3
-24
/
+38
2011-07-08
refactor: eliminate redundant return statement
Justin Clark-Casey (justincc)
1
-3
/
+1
2011-07-08
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2
-49
/
+58
2011-07-08
Fix interpretation of physics mesh proxies from mesh data
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-07-08
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2
-53
/
+23
2011-07-08
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2
-3825
/
+3873
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
4
-5
/
+14
2011-06-29
Allow physics proxy generation for meshes using new asset format.
dahlia
2
-5
/
+21
2011-06-20
BulletSim initial checkin
Robert Adams
29
-0
/
+9055
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
2
-1
/
+21
2011-06-10
partial update for new mesh asset format - handle both old and new formats fo...
dahlia
1
-1
/
+5
2011-04-29
Fix crash when [Mesh] section is missing from configuration files
Dan Lake
1
-1
/
+2
2011-04-21
Group collada meshies settings under [Mesh] in OpensimDefaults.ini
BlueWall
1
-1
/
+2
2011-04-19
fix meshing failure on sculpt maps smaller than 64x64
dahlia
1
-3
/
+10
2011-04-12
force mesh proxy for simple box prims with path cut
dahlia
2
-0
/
+6
2010-12-24
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...
Diva Canto
1
-0
/
+5
2010-12-23
* Re-Adding Scene TimeDilation to Object Update Packets.
Teravus Ovares (Dan Olivares)
1
-0
/
+19
2010-12-10
minor: remove some compiler warnings
Justin Clark-Casey (justincc)
2
-2
/
+2
2010-11-24
catch an exception when a mesh asset header cant be decoded
dahlia
1
-2
/
+9
2010-10-24
* Updated libomv to r3461
Latif Khalifa
1
-2
/
+2
2010-10-20
fix combining of multiple physics submeshes
dahlia
1
-3
/
+4
2010-10-18
remove some cruft from last commit
dahlia
1
-8
/
+0
2010-10-18
initial support for meshies physics. Must set ini option UseMeshiesPhysicsMes...
dahlia
1
-43
/
+94
2010-10-15
one more silly line ending thing.... *If you have problems, fetch the tree an...
Teravus Ovares (Dan Olivares)
1
-71
/
+71
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