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2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)10-30/+65
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-1/+1
2014-11-25Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)3-3/+16
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-1/+1
2014-11-25If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)1-2/+9
2014-11-25Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)1-0/+2
2014-11-25Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)1-1/+1
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey10-19/+45
2014-09-03Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)1-2/+3
2014-09-03Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)1-1/+4
2014-09-03minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)1-7/+7
2014-09-03If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)1-3/+8
2014-08-21BulletSim: add new Bullet 2.82 constraint type codes and rename theRobert Adams2-7/+9
2014-07-30BulletSim: thread safe handling of list of avatars.Robert Adams1-3/+18
2014-07-29Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2-1/+14
2014-07-26BulletSim: rearrange code for sensing whether shapes have beenRobert Adams3-60/+60
2014-07-21Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz1-2/+4
2014-07-18BulletSim: Modify first and default vehicle vertical attractor to be feature ...Vegaslon1-0/+14
2014-07-18refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)1-18/+19
2014-07-18With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)1-18/+5
2014-07-17BulletSim: rearrange code to prevent using null pointers when aRobert Adams1-11/+10
2014-06-27Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon2-2/+25
2014-06-20BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2-4/+15
2014-06-18BulletSim: stop processing linkset child when it is discovered that theRobert Adams1-0/+1
2014-06-18BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2-11/+18
2014-06-17Fix previous commit to ignore water height and allow flying underwater (swimm...AliciaRaven1-16/+1
2014-06-17Add upward force to flight when close to the ground. Prevents current belly f...AliciaRaven1-0/+26
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)7-7/+7
2014-06-08BulletSim: fix exceptions while rebuilding linksets with mesh children.Robert Adams1-3/+30
2014-05-30Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...Justin Clark-Casey (justincc)1-1/+12
2014-05-26BulletSim: add locking of PhysObjects while processing simulationRobert Adams1-14/+20
2014-05-22Add regression test for in-range chat between neighbouring regions from east ...Justin Clark-Casey (justincc)1-0/+1
2014-05-17BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams2-4/+4
2014-04-29Add regression test for NPC movement on a variable region.Justin Clark-Casey (justincc)1-5/+12
2014-04-28BulletSim: non-functional changes to debugging statements and formatting.Robert Adams1-6/+6
2014-04-28BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSimRobert Adams2-2/+6
2014-04-23Eliminated many warningsOren Hurvitz8-5/+25
2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-1/+1
2014-04-10BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams1-1/+1
2014-04-03BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.Vegaslon1-1/+1
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams3-11/+47
2014-03-23BulletSim: fix problem where axis constraints were also constrainingRobert Adams1-3/+5
2014-03-22BulletSim: Fix jumping while running. Was unintentional taking way all upward...Vegaslon1-1/+1
2014-02-11BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2-1/+12
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams2-1/+9
2014-01-10Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams1-7/+32
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams2-1/+2
2013-12-14Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)1-8/+1
2013-12-06apparently mono DeflateStream has no CopyTo method =(dahlia1-1/+5
2013-12-06use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...dahlia1-9/+5