index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2011-10-13
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2
-91
/
+79
2011-10-05
Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-09-17
adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-09-17
Remove old bullet DotNET and X libraries in preparation for BulletS
Justin Clark-Casey (justincc)
9
-7027
/
+0
2011-09-16
Stop the avatar stalling on its first boarder cross when using the ODE plugin
Justin Clark-Casey (justincc)
1
-6
/
+13
2011-08-29
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2
-15
/
+23
2011-08-28
Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
1
-62
/
+1
2011-08-28
Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2
-5
/
+42
2011-08-26
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
3
-129
/
+228
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
5
-28
/
+329
2011-08-11
If SP.MoveToTarget has been called with a force walk, begin by landing the av...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-05
BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
1
-3
/
+5
2011-08-05
BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
4
-213
/
+316
2011-08-03
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
1
-4
/
+8
2011-08-01
Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
1
-11
/
+5
2011-08-01
Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
1
-7
/
+3
2011-08-01
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-08-01
On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-08-01
remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-08-01
When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
3
-43
/
+48
2011-08-01
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2
-1
/
+4
2011-08-01
If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-01
minor: indentation correction
Justin Clark-Casey (justincc)
1
-17
/
+13
2011-07-31
Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
1
-49
/
+16
2011-07-31
refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
2
-27
/
+5
2011-07-31
minor: correct method doc for last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-31
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-07-31
minor: method doc
Justin Clark-Casey (justincc)
2
-4
/
+20
2011-07-30
Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
1
-33
/
+40
2011-07-30
refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
1
-11
/
+14
2011-07-30
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
3
-7
/
+8
2011-07-30
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
3
-7
/
+26
2011-07-30
refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
1
-117
/
+141
2011-07-30
refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
1
-220
/
+240
2011-07-30
fix bug in previous commit
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-07-30
refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
1
-99
/
+123
2011-07-29
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
1
-1
/
+11
2011-07-29
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-07-29
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
1
-28
/
+36
2011-07-29
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
1
-182
/
+191
2011-07-29
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
1
-270
/
+274
2011-07-22
BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2
-17
/
+92
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
4
-98
/
+151
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
4
-98
/
+151
2011-07-20
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
1
-14
/
+0
2011-07-19
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
1
-3
/
+3
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2
-1
/
+5
2011-07-15
Fix some local id issues in physics glue
root
8
-54
/
+14
[next]