| Commit message (Expand) | Author | Files | Lines |
2013-01-08 | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2 | -8/+12 |
2013-01-07 | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 1 | -19/+18 |
2013-01-08 | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 1 | -12/+29 |
2013-01-07 | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 5 | -27/+119 |
2013-01-07 | BulletSim: fix exception when re-creating the terrain when loading an OAR file | Robert Adams | 1 | -0/+2 |
2013-01-07 | also exclude land | UbitUmarov | 1 | -3/+3 |
2013-01-07 | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 1 | -3/+3 |
2013-01-06 | BulletSim: comments and removing small compile errors introduced in last commit. | Robert Adams | 3 | -9/+3 |
2013-01-06 | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 4 | -12/+151 |
2013-01-06 | don't try to read geom positions outside main ode thread :( | UbitUmarov | 1 | -10/+11 |
2013-01-04 | BulletSim: fix problem where mesh shapes were physically just their bounding ... | Robert Adams | 1 | -0/+1 |
2013-01-04 | BulletSim: implement llMoveToTarget by adding PIDActive, etc. | Robert Adams | 2 | -50/+33 |
2013-01-04 | BulletSim: add some features to the PID motor to make it more flexible. | Robert Adams | 1 | -9/+18 |
2013-01-04 | BulletSim: convert avatar movement from a force to an impulse. Shouldn't | Robert Adams | 1 | -2/+2 |
2013-01-04 | BulletSim: add initial implementation of llMoveToTarget and hover height. | Robert Adams | 1 | -10/+147 |
2013-01-04 | BulletSim: reorganize motor code a little to pull together common functions. | Robert Adams | 1 | -18/+129 |
2013-01-04 | BulletSim: add comments to force and impulse setting functions | Robert Adams | 1 | -0/+8 |
2013-01-04 | BulletSim: fix problem where pre-step actions would not replaced | Robert Adams | 1 | -0/+4 |
2013-01-04 | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 4 | -50/+73 |
2013-01-03 | bug fix, cleanup... | UbitUmarov | 3 | -38/+34 |
2013-01-02 | i try to fix avatar orientation in some cases.. | UbitUmarov | 1 | -2/+2 |
2013-01-02 | add a lock to CollisionEventsThisFrame | UbitUmarov | 1 | -20/+29 |
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 5 | -330/+801 |
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 4 | -7/+11 |
2013-01-01 | BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin | Robert Adams | 2 | -6/+8 |
2013-01-01 | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 7 | -315/+623 |
2013-01-01 | BulletSim: fix line endings. | Robert Adams | 2 | -52/+52 |
2013-01-01 | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged | Robert Adams | 6 | -278/+1806 |
2012-12-31 | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl... | Robert Adams | 2 | -2/+4 |
2012-12-31 | BulletSim: remove rigid body contruction functions from BSAPITemplate that re... | Robert Adams | 2 | -61/+0 |
2012-12-31 | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure. | Robert Adams | 4 | -42/+20 |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 10 | -194/+311 |
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 15 | -201/+372 |
2012-12-31 | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... | Robert Adams | 7 | -25/+58 |
2012-12-31 | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 15 | -1248/+1454 |
2012-12-31 | BulletSim: add the implementation files for the two versions of Bullet: | Robert Adams | 2 | -0/+1146 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 11 | -839/+234 |
2012-12-31 | BulletSim: change physical data structures to classes. Add default | Robert Adams | 5 | -15/+29 |
2012-12-29 | BulletSim: remove check for small motor movement because, while it | Robert Adams | 2 | -3/+6 |
2012-12-29 | BulletSim: an 'if' to suppress multiple setting of avatar orientation. | Robert Adams | 1 | -5/+9 |
2012-12-29 | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 4 | -46/+81 |
2012-12-28 | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2 | -3/+9 |
2012-12-28 | BulletSim: fix problem of avatars appearing to walk through walls | Robert Adams | 1 | -51/+55 |
2012-12-27 | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 4 | -35/+18 |
2012-12-27 | BulletSim: fix physical object not interacting with static objects. | Robert Adams | 1 | -9/+24 |
2012-12-27 | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 4 | -5/+21 |
2012-12-27 | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... | Robert Adams | 4 | -39/+55 |
2012-12-27 | BulletSim: fix buoyancy so it's properly set by a script when an | Robert Adams | 4 | -15/+44 |
2012-12-27 | BulletSim: fix odd code that wasn't really recomputing the mass of a | Robert Adams | 1 | -7/+7 |
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 4 | -11/+15 |