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My fork of OpenSim for IG and DG, called SledjChisl.
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2015-09-04
actually reduce max number of ode spaces
UbitUmarov
2
-8
/
+8
2015-09-04
bug fix on ode spaces and allow more of them on large regions
UbitUmarov
2
-12
/
+12
2015-09-04
remove a forgotten 1000.9 factor on physics fps
UbitUmarov
4
-4
/
+4
2015-09-04
normalise physics plugins to return fps as (simulated time / requested simula...
UbitUmarov
6
-1906
/
+3319
2015-09-03
a bit better addAvatar() call chain
UbitUmarov
1
-5
/
+1
2015-09-03
make addavatar more friendly between plugins
UbitUmarov
2
-3330
/
+1891
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
10
-51
/
+35
2015-08-31
fix slow moving physical objects moving without sending updates
UbitUmarov
1
-9
/
+9
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
107
-48778
/
+0
2015-08-24
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
3
-33
/
+19
2015-08-23
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
3
-19
/
+33
2015-08-20
ubitode a bit more friendly for megas (still disabled)
UbitUmarov
1
-171
/
+49
2015-08-20
make basic ode work with var regions for contribution back to CORE. ( avn
UbitUmarov
2
-152
/
+147
2015-08-20
make it compatible with avn, no point making avn compatible with it
UbitUmarov
3
-6
/
+30
2015-08-20
update old git to os core version
UbitUmarov
4
-60
/
+55
2015-08-19
another funny bug (mine this time)
UbitUmarov
1
-2
/
+2
2015-08-19
ubitode varsize ( Mega disabled till better checks )
UbitUmarov
1
-54
/
+101
2015-08-15
Removed ignoreCase=true from the call to Type.GetInterface, because, well, we...
Diva Canto
1
-2
/
+2
2015-08-11
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
1
-1
/
+1
2015-08-09
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
3
-43
/
+40
2015-08-09
BulletSim: update the motion actors so they completely clean themselves
Robert Adams
7
-29
/
+41
2015-08-06
BulletSim: clean up some code for axis locking. No functional change.
Robert Adams
1
-74
/
+13
2015-08-06
BulletSim: rearrange code and add some tests to try and resolve the
Robert Adams
2
-6
/
+7
2015-07-31
Eliminated several warnings
Oren Hurvitz
1
-1
/
+0
2015-07-21
BulletSim: fix cut-and-paste typo in constraint frame setting.
Robert Adams
1
-1
/
+1
2015-06-25
BulletSim: fix two compiler warnings.
Robert Adams
2
-5
/
+0
2015-05-03
lock collision mesh cache when accessing
dahlia
1
-3
/
+9
2015-05-03
Make Meshmerizer mesh cache static so it can be shared across class instances
dahlia
1
-1
/
+2
2015-04-29
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...
Diva Canto
7
-7
/
+7
2015-04-05
BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.
Robert Adams
1
-14
/
+21
2015-03-29
varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
3
-7
/
+33
2015-03-07
BulletSim: add VEHICLE_ more parameter value limit checking.
Robert Adams
1
-29
/
+53
2015-02-13
fix axis locking Amotor
UbitUmarov
1
-6
/
+6
2015-02-07
Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...
dahlia
1
-0
/
+9
2015-01-25
BulletSim: add parameters and parameter definitions for VHACD
Robert Adams
3
-1
/
+61
2015-01-07
BulletSim: fix line ending problems.
Robert Adams
1
-1
/
+1
2015-01-07
BulletSim: make computation of hole cut in hull tester explicit
Robert Adams
1
-1
/
+1
2015-01-07
BulletSim: tweek step parameters and logic to make walking up steps
Robert Adams
2
-12
/
+28
2015-01-04
BulletSim: comment out the reference to BSShapeHull in BulletSim tests
Robert Adams
1
-2
/
+2
2015-01-04
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Robert Adams
2
-4
/
+8
2014-12-31
BulletSim: remove compile reference error trying to figure out why mono compi...
Robert Adams
1
-2
/
+2
2014-12-31
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
5
-12
/
+394
2014-12-31
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Robert Adams
4
-69
/
+404
2014-11-30
BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam
Robert Adams
1
-5
/
+5
2014-11-30
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...
Robert Adams
3
-23
/
+26
2014-11-30
BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...
Robert Adams
2
-21
/
+18
2014-11-30
BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...
Robert Adams
1
-1
/
+23
2014-11-30
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
7
-19
/
+101
2014-11-29
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-29
minor: Remove a few indenting problems introduced to recent 265fe349 and conv...
Justin Clark-Casey (justincc)
1
-3
/
+3
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