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2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)7-7/+7
2013-02-01Revert "Update assembly version numbers"BlueWall7-7/+7
2013-02-01Update assembly version numbersBlueWall7-7/+7
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)1-2/+2
2013-02-01BulletSim: fix problem where editting a physical linkset caused theRobert Adams2-19/+33
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams5-80/+106
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams5-46/+35
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2-14/+2
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams3-15/+50
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams2-3/+3
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams5-79/+150
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams3-96/+118
2013-01-28BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams1-14/+14
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2-4/+4
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams2-32/+23
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams3-0/+193
2013-01-27BulletSim: disable center-of-mass computation because it does not work yetRobert Adams1-1/+1
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams3-11/+18
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams5-11/+43
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams3-9/+57
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams3-13/+73
2013-01-26bug fix: crash when too many collisions on a ode stepUbitUmarov1-36/+40
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
2013-01-24BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams1-2/+2
2013-01-24* Added in the manifold point dept on collision desc. In BulletSim engine Bul...teravus1-5/+64
2013-01-24* Repairs the Object updates, Collision updates, and Child Prim methods makin...teravus1-164/+282
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams2-2/+4
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2-36/+34
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams4-29/+9
2013-01-23BulletSim: working on COMRobert Adams4-7/+36
2013-01-23BulletSim: fix build break introduced by previous commitRobert Adams1-5/+0
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams3-33/+2
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+39
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2-2/+2
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams3-15/+11
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams8-46/+112
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams3-8/+5
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams5-91/+153
2013-01-20BulletSim: fix problem of avatar sliding very slowly occasionally after stopp...Robert Adams1-34/+41
2013-01-20BulletSim: small fix making sure terrain height is calculatedRobert Adams1-1/+3
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams5-38/+36
2013-01-20This updates prebuild to remove BulletSimN, implements the BulletSim API in B...teravus1-262/+623
2013-01-20* Dumping BulletSimNPlugin in favor of combining the APIteravus23-11752/+0