| Commit message (Expand) | Author | Files | Lines |
2013-05-07 | Bulletsim: and the rotational friction. | Vegaslon | 1 | -3/+5 |
2013-05-07 | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 1 | -3/+5 |
2013-05-06 | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 1 | -7/+7 |
2013-05-06 | BulletSim: properly free references to simple convex hull shapes. Didn't | Robert Adams | 1 | -8/+37 |
2013-05-06 | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 1 | -6/+6 |
2013-05-06 | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 7 | -67/+47 |
2013-05-06 | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2 | -191/+94 |
2013-05-06 | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 3 | -10/+28 |
2013-05-03 | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 6 | -26/+18 |
2013-05-02 | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 4 | -2/+99 |
2013-05-02 | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 4 | -24/+73 |
2013-05-01 | BulletSim: fix crash when mesh asset wasn't available when meshing | Robert Adams | 2 | -10/+19 |
2013-05-01 | BulletSim: rework LinksetCompound to work with new BSShape system. | Robert Adams | 1 | -106/+40 |
2013-04-30 | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 1 | -0/+3 |
2013-04-30 | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 5 | -17/+50 |
2013-04-29 | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 2 | -32/+102 |
2013-04-29 | BulletSim: LinksetCompound work to disable collision for root and | Robert Adams | 1 | -14/+30 |
2013-04-29 | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 20 | -152/+152 |
2013-04-29 | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 11 | -282/+282 |
2013-04-29 | BulletSim: first cut at new linksetCompound shape building. | Robert Adams | 1 | -63/+27 |
2013-04-29 | BulletSim: fix crash when creating new hull. | Robert Adams | 1 | -13/+14 |
2013-04-29 | BulletSim: code for creating the avatar capsule shape. | Robert Adams | 1 | -0/+13 |
2013-04-29 | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 20 | -1050/+290 |
2013-04-29 | BulletSim: complete BSShape classes. | Robert Adams | 3 | -19/+316 |
2013-04-24 | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2 | -52/+191 |
2013-04-24 | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 3 | -0/+44 |
2013-04-23 | BulletSim: improve avatar stair walking up. Add more parameters to control force | Robert Adams | 5 | -25/+123 |
2013-04-22 | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c... | Robert Adams | 1 | -5/+2 |
2013-04-09 | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. | Robert Adams | 3 | -6/+18 |
2013-04-09 | BulletSim: some formatting changes. | Robert Adams | 1 | -10/+17 |
2013-04-09 | Another algorithm for AngularVerticalAttraction. This one Takes into account ... | Vegaslon | 1 | -0/+23 |
2013-04-09 | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 3 | -94/+183 |
2013-04-09 | BulletSim: fix problem where large sets of mega-regions weren't registering | Robert Adams | 1 | -3/+3 |
2013-04-08 | BulletSim: moving comments around. No functional change. | Robert Adams | 3 | -10/+11 |
2013-04-08 | BulletSim: clean up actor code so routines use the same coding pattern. | Robert Adams | 10 | -123/+137 |
2013-04-08 | BulletSim: complete movement of physical object action code out of the | Robert Adams | 11 | -636/+1078 |
2013-04-02 | BulletSim: create axis lock constraint with proper orientation and | Robert Adams | 1 | -4/+2 |
2013-04-01 | BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD | Robert Adams | 3 | -6/+20 |
2013-04-01 | BulletSim: rearrange mega-region terrain code to make the thread flow | Robert Adams | 1 | -15/+18 |
2013-03-31 | BulletSim: stop an avatar from moving if standing on a stationary | Robert Adams | 1 | -1/+8 |
2013-03-31 | BulletSim: not quite functional axis lock code. | Robert Adams | 5 | -35/+43 |
2013-03-31 | BulletSim: start the renaming of local variables to m_ form to match the Open... | Robert Adams | 1 | -23/+23 |
2013-03-31 | BulletSim: fix line endings in BSActor* | Robert Adams | 2 | -291/+302 |
2013-03-31 | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 5 | -112/+149 |
2013-03-31 | BulletSim: Add physical 'actors' that operate on the physical object. | Robert Adams | 4 | -74/+311 |
2013-03-28 | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 5 | -22/+35 |
2013-03-28 | BulletSim: tweaks to terrain boundry computation. No functional changes. | Robert Adams | 1 | -21/+29 |
2013-03-26 | BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. | Robert Adams | 1 | -52/+64 |
2013-03-25 | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 1 | -3/+45 |
2013-03-25 | BulletSim: small tweaks and formatting in the parameter fetching code. | Robert Adams | 1 | -5/+16 |