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2013-01-15BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams1-0/+2
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams5-28/+30
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams4-17/+51
2013-01-15BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams1-3/+3
2013-01-15BulletSim: tweeks to improve hover.Robert Adams1-5/+21
2013-01-15BulletSim: temporarily disable banking and direction deflectionRobert Adams2-10/+29
2013-01-15BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams1-1/+14
2013-01-15BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams1-3/+3
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams5-18/+36
2013-01-14BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2-25/+36
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams10-32/+106
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams9-11/+28
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams4-50/+162
2013-01-11BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2-62/+91
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams4-65/+59
2013-01-11BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams1-1/+1
2013-01-08BulletSim: Fix hover height (boats float at the correct level).Robert Adams2-8/+12
2013-01-07BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams1-19/+18
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams5-27/+119
2013-01-07BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams1-0/+2
2013-01-06BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams3-9/+3
2013-01-06BulletSim: update DLLs and SOs with better debugging output.Robert Adams4-12/+151
2013-01-04BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams1-0/+1
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2-50/+33
2013-01-04BulletSim: add some features to the PID motor to make it more flexible.Robert Adams1-9/+18
2013-01-04BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams1-2/+2
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
2013-01-04BulletSim: reorganize motor code a little to pull together common functions.Robert Adams1-18/+129
2013-01-04BulletSim: add comments to force and impulse setting functionsRobert Adams1-0/+8
2013-01-04BulletSim: fix problem where pre-step actions would not replacedRobert Adams1-0/+4
2013-01-04BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams4-50/+73
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams4-7/+11
2013-01-01BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2-6/+8
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams7-315/+623
2013-01-01BulletSim: fix line endings.Robert Adams2-52/+52
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams6-278/+1806
2012-12-31BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2-2/+4
2012-12-31BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2-61/+0
2012-12-31BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams4-42/+20
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams10-194/+311
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams15-201/+372
2012-12-31BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams7-25/+58
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams15-1248/+1454
2012-12-31BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2-0/+1146
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams11-839/+234
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams5-15/+29
2012-12-29BulletSim: remove check for small motor movement because, while itRobert Adams2-3/+6
2012-12-29BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams1-5/+9
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams4-46/+81
2012-12-28BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2-3/+9