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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
10
-19
/
+45
2014-09-03
Don't need to check separate physics status in bulletsim update since that me...
Justin Clark-Casey (justincc)
1
-2
/
+3
2014-09-03
Make bulletsim thread alarm if no update for 5 seconds.
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-09-03
minor: fix indenting from previous commit b08ab1e
Justin Clark-Casey (justincc)
1
-7
/
+7
2014-09-03
If BulletSim is running on its own threads, start this thread via the thread ...
Justin Clark-Casey (justincc)
1
-3
/
+8
2014-08-21
BulletSim: add new Bullet 2.82 constraint type codes and rename the
Robert Adams
2
-7
/
+9
2014-07-30
BulletSim: thread safe handling of list of avatars.
Robert Adams
1
-3
/
+18
2014-07-29
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
2
-1
/
+14
2014-07-26
BulletSim: rearrange code for sensing whether shapes have been
Robert Adams
3
-60
/
+60
2014-07-21
Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
Oren Hurvitz
1
-2
/
+4
2014-07-18
BulletSim: Modify first and default vehicle vertical attractor to be feature ...
Vegaslon
1
-0
/
+14
2014-07-18
refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...
Justin Clark-Casey (justincc)
1
-18
/
+19
2014-07-18
With ODE physics, fix an issue where the avatar couldn't jump and then move f...
Justin Clark-Casey (justincc)
1
-18
/
+5
2014-07-17
BulletSim: rearrange code to prevent using null pointers when a
Robert Adams
1
-11
/
+10
2014-06-27
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...
Vegaslon
2
-2
/
+25
2014-06-20
BulletSim: add some locking for collision lists to prevent collsions
Robert Adams
2
-4
/
+15
2014-06-18
BulletSim: stop processing linkset child when it is discovered that the
Robert Adams
1
-0
/
+1
2014-06-18
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
Robert Adams
2
-11
/
+18
2014-06-17
Fix previous commit to ignore water height and allow flying underwater (swimm...
AliciaRaven
1
-16
/
+1
2014-06-17
Add upward force to flight when close to the ground. Prevents current belly f...
AliciaRaven
1
-0
/
+26
2014-06-17
Change assembly versions to 0.8.1
Justin Clark-Casey (justincc)
7
-7
/
+7
2014-06-08
BulletSim: fix exceptions while rebuilding linksets with mesh children.
Robert Adams
1
-3
/
+30
2014-05-30
Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...
Justin Clark-Casey (justincc)
1
-1
/
+12
2014-05-26
BulletSim: add locking of PhysObjects while processing simulation
Robert Adams
1
-14
/
+20
2014-05-22
Add regression test for in-range chat between neighbouring regions from east ...
Justin Clark-Casey (justincc)
1
-0
/
+1
2014-05-17
BulletSim: adjust avatar step up parameters to better walk up small
Robert Adams
2
-4
/
+4
2014-04-29
Add regression test for NPC movement on a variable region.
Justin Clark-Casey (justincc)
1
-5
/
+12
2014-04-28
BulletSim: non-functional changes to debugging statements and formatting.
Robert Adams
1
-6
/
+6
2014-04-28
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
Robert Adams
2
-2
/
+6
2014-04-23
Eliminated many warnings
Oren Hurvitz
8
-5
/
+25
2014-04-12
BulletSim: reduce the terrain collison margin to be the same as other
Robert Adams
1
-1
/
+1
2014-04-10
BulletSim: small tweek to avatar height reduce feet embedded into prims.
Robert Adams
1
-1
/
+1
2014-04-03
BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.
Vegaslon
1
-1
/
+1
2014-04-02
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
3
-11
/
+47
2014-03-23
BulletSim: fix problem where axis constraints were also constraining
Robert Adams
1
-3
/
+5
2014-03-22
BulletSim: Fix jumping while running. Was unintentional taking way all upward...
Vegaslon
1
-1
/
+1
2014-02-11
BulletSim: the minimum vehicle velocity was set too low so moving slow
Robert Adams
2
-1
/
+12
2014-01-29
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
2
-1
/
+9
2014-01-10
Fix crash in BulletSim which sometimes happens making a linkset physical
Robert Adams
1
-7
/
+32
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2
-1
/
+2
2013-12-14
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
1
-8
/
+1
2013-12-06
apparently mono DeflateStream has no CopyTo method =(
dahlia
1
-1
/
+5
2013-12-06
use System.IO.Compression.DeflateStream for mesh decompression in an attempt ...
dahlia
1
-9
/
+5
2013-11-04
varregion: add plumbing to pass region size from Scene down to the
Robert Adams
6
-10
/
+32
2013-11-04
varregion: remove uses of region size constant. In particular, update scene
Robert Adams
1
-5
/
+6
2013-11-01
add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC...
dahlia
1
-0
/
+9
2013-11-01
discard alpha in 4-plane sculpt textures before generating physics proxy mesh
dahlia
1
-12
/
+7
2013-10-26
BulletSim: update collision flags to make sure they fit in the shorts provided.
Robert Adams
1
-7
/
+7
2013-10-23
BulletSim: change collision flags for groundplane to not interact with static...
Robert Adams
4
-7
/
+13
2013-10-15
BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
Robert Adams
1
-0
/
+12
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