| Commit message (Expand) | Author | Files | Lines |
2012-03-21 | minor clean | UbitUmarov | 1 | -27/+24 |
2012-03-21 | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma... | UbitUmarov | 1 | -4/+9 |
2012-03-21 | shapetype support on chOde so it can also request a simple convex hull 'mesh' | UbitUmarov | 2 | -34/+46 |
2012-03-21 | Changes of PrimShapeType should now work with UbitOde ( almost untested ) | UbitUmarov | 1 | -3710/+3724 |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 4 | -5/+55 |
2012-03-21 | add convex state to mesh key, so a change is detected. | UbitUmarov | 1 | -1/+1 |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ... | UbitUmarov | 4 | -7/+21 |
2012-03-20 | added convex decomposition hulls support. Hardcoded to use mesh or this. (so... | UbitUmarov | 1 | -18/+146 |
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2 | -8/+16 |
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2012-03-20 | WORK in progress!! Now it reads the simple hull shape to use if convex shape ... | UbitUmarov | 2 | -124/+164 |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 1 | -10/+16 |
2012-03-17 | added a new UbitMeshing module so i can mess it... | UbitUmarov | 6 | -0/+4726 |
2012-03-12 | ubitode prim select was not doing phantom case | UbitUmarov | 1 | -6/+17 |
2012-03-12 | missing file in ubitODE | UbitUmarov | 1 | -0/+1 |
2012-03-11 | ubitOde also knows a bit more about physical phantom | UbitUmarov | 1 | -29/+142 |
2012-03-11 | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 2 | -62/+121 |
2012-03-11 | initial steps to support physical phantoms | UbitUmarov | 6 | -13/+73 |
2012-03-09 | ubitOde bug | UbitUmarov | 1 | -2/+4 |
2012-03-09 | let chode and ubitode find ode.dll on windows | UbitUmarov | 2 | -0/+7 |
2012-03-05 | update ubitOde | UbitUmarov | 4 | -78/+297 |
2012-03-04 | update UbitOde | UbitUmarov | 5 | -65/+69 |
2012-03-04 | update UbitODE | UbitUmarov | 3 | -36/+55 |
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+3 |
2012-03-02 | This still causes terrain artefacts | Melanie | 1 | -3/+1 |
2012-03-02 | update ubitODE | UbitUmarov | 1 | -15/+45 |
2012-02-29 | ubitODE bug fix | UbitUmarov | 1 | -1/+1 |
2012-02-29 | update ubitODE to current working state | UbitUmarov | 2 | -113/+199 |
2012-02-29 | fix | UbitUmarov | 1 | -1/+3 |
2012-02-29 | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They... | UbitUmarov | 2 | -503/+148 |
2012-02-28 | made box a little larger | UbitUmarov | 1 | -6/+6 |
2012-02-28 | A few blind changes to go try to go around bad mesh little box replacement fail | UbitUmarov | 1 | -67/+50 |
2012-02-28 | Really dirty hack to make sims start. Causes errors but the ting runs. Remove | Melanie | 1 | -1/+5 |
2012-02-27 | Let inworld meshs colide as such and not as basic prim all the time. Removed... | UbitUmarov | 2 | -5/+10 |
2012-02-27 | update ubitODE to my current working state | UbitUmarov | 4 | -568/+378 |
2012-02-26 | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d... | UbitUmarov | 2 | -3/+41 |
2012-02-24 | replace bad meshs by a small cube and log it. | UbitUmarov | 1 | -5/+21 |
2012-02-24 | stop using useless geom tricallback. | UbitUmarov | 1 | -1/+2 |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2012-02-23 | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma... | UbitUmarov | 1 | -1/+3 |
2012-02-23 | fix my bug on ChODE terrain heightmap build | UbitUmarov | 1 | -3/+3 |
2012-02-21 | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 1 | -4/+4 |
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-02-21 | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 1 | -14/+1 |
2012-02-21 | Remove PhysXPlugin and wrappers. | Justin Clark-Casey (justincc) | 5 | -1001/+0 |
2012-02-19 | minor fix to chODE terrain heighmap scale | UbitUmarov | 1 | -4/+4 |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in seria... | UbitUmarov | 4 | -59/+347 |
2012-02-18 | Report an error if the required native Windows ODE library can't be found. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2012-02-18 | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 2 | -3/+24 |