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2015-08-11Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz1-1/+1
2015-08-09BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams3-43/+40
2015-08-09BulletSim: update the motion actors so they completely clean themselvesRobert Adams7-29/+41
2015-08-06BulletSim: clean up some code for axis locking. No functional change.Robert Adams1-74/+13
2015-08-06BulletSim: rearrange code and add some tests to try and resolve theRobert Adams2-6/+7
2015-07-31Eliminated several warningsOren Hurvitz1-1/+0
2015-07-21BulletSim: fix cut-and-paste typo in constraint frame setting.Robert Adams1-1/+1
2015-06-25BulletSim: fix two compiler warnings.Robert Adams2-5/+0
2015-05-03lock collision mesh cache when accessingdahlia1-3/+9
2015-05-03Make Meshmerizer mesh cache static so it can be shared across class instancesdahlia1-1/+2
2015-04-29Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...Diva Canto7-7/+7
2015-04-05BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.Robert Adams1-14/+21
2015-03-07BulletSim: add VEHICLE_ more parameter value limit checking.Robert Adams1-29/+53
2015-02-07Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...dahlia1-0/+9
2015-01-25BulletSim: add parameters and parameter definitions for VHACDRobert Adams3-1/+61
2015-01-07BulletSim: fix line ending problems.Robert Adams1-1/+1
2015-01-07BulletSim: make computation of hole cut in hull tester explicitRobert Adams1-1/+1
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams2-12/+28
2015-01-04BulletSim: comment out the reference to BSShapeHull in BulletSim testsRobert Adams1-2/+2
2015-01-04BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams2-4/+8
2014-12-31BulletSim: remove compile reference error trying to figure out why mono compi...Robert Adams1-2/+2
2014-12-31BulletSim: add the beginnings of hull creation unit testing.Robert Adams5-12/+394
2014-12-31BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams4-69/+404
2014-11-30BulletSim: move detail log of InternalScheduleRebuild to reduce log file spamRobert Adams1-5/+5
2014-11-30BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...Robert Adams3-23/+26
2014-11-30BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...Robert Adams2-21/+18
2014-11-30BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...Robert Adams1-1/+23
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams7-19/+101
2014-11-29Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...Justin Clark-Casey (justincc)1-1/+1
2014-11-29minor: Remove a few indenting problems introduced to recent 265fe349 and conv...Justin Clark-Casey (justincc)1-3/+3
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)10-30/+65
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-1/+1
2014-11-25Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)3-3/+16
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-1/+1
2014-11-25If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)1-2/+9
2014-11-25Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)1-0/+2
2014-11-25Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)1-1/+1
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey10-19/+45
2014-09-03Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)1-2/+3
2014-09-03Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)1-1/+4
2014-09-03minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)1-7/+7
2014-09-03If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)1-3/+8
2014-08-21BulletSim: add new Bullet 2.82 constraint type codes and rename theRobert Adams2-7/+9
2014-07-30BulletSim: thread safe handling of list of avatars.Robert Adams1-3/+18
2014-07-29Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2-1/+14
2014-07-26BulletSim: rearrange code for sensing whether shapes have beenRobert Adams3-60/+60
2014-07-21Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz1-2/+4
2014-07-18BulletSim: Modify first and default vehicle vertical attractor to be feature ...Vegaslon1-0/+14
2014-07-18refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)1-18/+19
2014-07-18With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)1-18/+5