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My fork of OpenSim for IG and DG, called SledjChisl.
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2015-08-15
Removed ignoreCase=true from the call to Type.GetInterface, because, well, we...
Diva Canto
1
-2
/
+2
2015-08-11
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
Oren Hurvitz
1
-1
/
+1
2015-08-09
BulletSim: rearrange code and add different locking to eliminate chances
Robert Adams
3
-43
/
+40
2015-08-09
BulletSim: update the motion actors so they completely clean themselves
Robert Adams
7
-29
/
+41
2015-08-06
BulletSim: clean up some code for axis locking. No functional change.
Robert Adams
1
-74
/
+13
2015-08-06
BulletSim: rearrange code and add some tests to try and resolve the
Robert Adams
2
-6
/
+7
2015-07-31
Eliminated several warnings
Oren Hurvitz
1
-1
/
+0
2015-07-21
BulletSim: fix cut-and-paste typo in constraint frame setting.
Robert Adams
1
-1
/
+1
2015-06-25
BulletSim: fix two compiler warnings.
Robert Adams
2
-5
/
+0
2015-05-03
lock collision mesh cache when accessing
dahlia
1
-3
/
+9
2015-05-03
Make Meshmerizer mesh cache static so it can be shared across class instances
dahlia
1
-1
/
+2
2015-04-29
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...
Diva Canto
7
-7
/
+7
2015-04-05
BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!.
Robert Adams
1
-14
/
+21
2015-03-07
BulletSim: add VEHICLE_ more parameter value limit checking.
Robert Adams
1
-29
/
+53
2015-02-07
Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...
dahlia
1
-0
/
+9
2015-01-25
BulletSim: add parameters and parameter definitions for VHACD
Robert Adams
3
-1
/
+61
2015-01-07
BulletSim: fix line ending problems.
Robert Adams
1
-1
/
+1
2015-01-07
BulletSim: make computation of hole cut in hull tester explicit
Robert Adams
1
-1
/
+1
2015-01-07
BulletSim: tweek step parameters and logic to make walking up steps
Robert Adams
2
-12
/
+28
2015-01-04
BulletSim: comment out the reference to BSShapeHull in BulletSim tests
Robert Adams
1
-2
/
+2
2015-01-04
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Robert Adams
2
-4
/
+8
2014-12-31
BulletSim: remove compile reference error trying to figure out why mono compi...
Robert Adams
1
-2
/
+2
2014-12-31
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
5
-12
/
+394
2014-12-31
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Robert Adams
4
-69
/
+404
2014-11-30
BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam
Robert Adams
1
-5
/
+5
2014-11-30
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c...
Robert Adams
3
-23
/
+26
2014-11-30
BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ...
Robert Adams
2
-21
/
+18
2014-11-30
BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin...
Robert Adams
1
-1
/
+23
2014-11-30
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
7
-19
/
+101
2014-11-29
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-29
minor: Remove a few indenting problems introduced to recent 265fe349 and conv...
Justin Clark-Casey (justincc)
1
-3
/
+3
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
10
-30
/
+65
2014-11-25
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-25
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...
Justin Clark-Casey (justincc)
3
-3
/
+16
2014-11-25
Label all threadpool calls being made in core OpenSimulator. This is to add ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-25
If Bullet is running on its own thread, use a reset event to control timing r...
Justin Clark-Casey (justincc)
1
-2
/
+9
2014-11-25
Make BulletSim thread be ThreadPriority.Highest if running
Justin Clark-Casey (justincc)
1
-0
/
+2
2014-11-25
Temporary hack to disable av to av collisions in bulletsim.
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
10
-19
/
+45
2014-09-03
Don't need to check separate physics status in bulletsim update since that me...
Justin Clark-Casey (justincc)
1
-2
/
+3
2014-09-03
Make bulletsim thread alarm if no update for 5 seconds.
Justin Clark-Casey (justincc)
1
-1
/
+4
2014-09-03
minor: fix indenting from previous commit b08ab1e
Justin Clark-Casey (justincc)
1
-7
/
+7
2014-09-03
If BulletSim is running on its own threads, start this thread via the thread ...
Justin Clark-Casey (justincc)
1
-3
/
+8
2014-08-21
BulletSim: add new Bullet 2.82 constraint type codes and rename the
Robert Adams
2
-7
/
+9
2014-07-30
BulletSim: thread safe handling of list of avatars.
Robert Adams
1
-3
/
+18
2014-07-29
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
2
-1
/
+14
2014-07-26
BulletSim: rearrange code for sensing whether shapes have been
Robert Adams
3
-60
/
+60
2014-07-21
Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
Oren Hurvitz
1
-2
/
+4
2014-07-18
BulletSim: Modify first and default vehicle vertical attractor to be feature ...
Vegaslon
1
-0
/
+14
2014-07-18
refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...
Justin Clark-Casey (justincc)
1
-18
/
+19
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