| Commit message (Expand) | Author | Files | Lines |
2014-08-21 | BulletSim: add new Bullet 2.82 constraint type codes and rename the | Robert Adams | 2 | -7/+9 |
2014-07-30 | BulletSim: thread safe handling of list of avatars. | Robert Adams | 1 | -3/+18 |
2014-07-29 | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2 | -1/+14 |
2014-07-26 | BulletSim: rearrange code for sensing whether shapes have been | Robert Adams | 3 | -60/+60 |
2014-07-21 | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 1 | -2/+4 |
2014-07-18 | BulletSim: Modify first and default vehicle vertical attractor to be feature ... | Vegaslon | 1 | -0/+14 |
2014-07-18 | refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con... | Justin Clark-Casey (justincc) | 1 | -18/+19 |
2014-07-18 | With ODE physics, fix an issue where the avatar couldn't jump and then move f... | Justin Clark-Casey (justincc) | 1 | -18/+5 |
2014-07-17 | BulletSim: rearrange code to prevent using null pointers when a | Robert Adams | 1 | -11/+10 |
2014-06-27 | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 2 | -2/+25 |
2014-06-20 | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2 | -4/+15 |
2014-06-18 | BulletSim: stop processing linkset child when it is discovered that the | Robert Adams | 1 | -0/+1 |
2014-06-18 | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 2 | -11/+18 |
2014-06-17 | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 1 | -16/+1 |
2014-06-17 | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 1 | -0/+26 |
2014-06-17 | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 7 | -7/+7 |
2014-06-08 | BulletSim: fix exceptions while rebuilding linksets with mesh children. | Robert Adams | 1 | -3/+30 |
2014-05-30 | Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo... | Justin Clark-Casey (justincc) | 1 | -1/+12 |
2014-05-26 | BulletSim: add locking of PhysObjects while processing simulation | Robert Adams | 1 | -14/+20 |
2014-05-22 | Add regression test for in-range chat between neighbouring regions from east ... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2014-05-17 | BulletSim: adjust avatar step up parameters to better walk up small | Robert Adams | 2 | -4/+4 |
2014-04-29 | Add regression test for NPC movement on a variable region. | Justin Clark-Casey (justincc) | 1 | -5/+12 |
2014-04-28 | BulletSim: non-functional changes to debugging statements and formatting. | Robert Adams | 1 | -6/+6 |
2014-04-28 | BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim | Robert Adams | 2 | -2/+6 |
2014-04-23 | Eliminated many warnings | Oren Hurvitz | 8 | -5/+25 |
2014-04-12 | BulletSim: reduce the terrain collison margin to be the same as other | Robert Adams | 1 | -1/+1 |
2014-04-10 | BulletSim: small tweek to avatar height reduce feet embedded into prims. | Robert Adams | 1 | -1/+1 |
2014-04-03 | BulletSim: Minor Fix to vehicle hovering, add more ways to disable it. | Vegaslon | 1 | -1/+1 |
2014-04-02 | BulletSim: make avatar physical shape to be a rectangle rather than | Robert Adams | 3 | -11/+47 |
2014-03-23 | BulletSim: fix problem where axis constraints were also constraining | Robert Adams | 1 | -3/+5 |
2014-03-22 | BulletSim: Fix jumping while running. Was unintentional taking way all upward... | Vegaslon | 1 | -1/+1 |
2014-02-11 | BulletSim: the minimum vehicle velocity was set too low so moving slow | Robert Adams | 2 | -1/+12 |
2014-01-29 | BulletSim: default physical terrain implementation to heightmap. | Robert Adams | 2 | -1/+9 |
2014-01-10 | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 1 | -7/+32 |
2013-12-26 | varregion: many more updates removing the constant RegionSize and replacing | Robert Adams | 2 | -1/+2 |
2013-12-14 | Fix TestSitAndStandWithNoSitTarget NPC and SP tests. | Justin Clark-Casey (justincc) | 1 | -8/+1 |
2013-12-06 | apparently mono DeflateStream has no CopyTo method =( | dahlia | 1 | -1/+5 |
2013-12-06 | use System.IO.Compression.DeflateStream for mesh decompression in an attempt ... | dahlia | 1 | -9/+5 |
2013-11-04 | varregion: add plumbing to pass region size from Scene down to the | Robert Adams | 6 | -10/+32 |
2013-11-04 | varregion: remove uses of region size constant. In particular, update scene | Robert Adams | 1 | -5/+6 |
2013-11-01 | add null check for jpeg2000 sculpt image decode failure. Note: the j2kDecodeC... | dahlia | 1 | -0/+9 |
2013-11-01 | discard alpha in 4-plane sculpt textures before generating physics proxy mesh | dahlia | 1 | -12/+7 |
2013-10-26 | BulletSim: update collision flags to make sure they fit in the shorts provided. | Robert Adams | 1 | -7/+7 |
2013-10-23 | BulletSim: change collision flags for groundplane to not interact with static... | Robert Adams | 4 | -7/+13 |
2013-10-15 | BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables | Robert Adams | 1 | -0/+12 |
2013-10-11 | BulletSim: Fix snap back from edge of region problem. Mantis 6794. | Robert Adams | 1 | -2/+13 |
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 7 | -7/+7 |
2013-09-20 | BulletSim: reduce avatar walking stopped threshold. | Robert Adams | 2 | -0/+4 |
2013-09-20 | BulletSim: zero velocity when avatar not moving. | Robert Adams | 1 | -0/+1 |
2013-09-11 | BulletSim: remove collision cache clearing logic for physical objects. | Robert Adams | 1 | -2/+5 |