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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
8
-36
/
+36
2012-10-22
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
Robert Adams
1
-2
/
+1
2012-10-22
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
3
-319
/
+434
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
4
-165
/
+240
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
6
-35
/
+43
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
6
-52
/
+57
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
5
-161
/
+138
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
3
-11
/
+6
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
6
-93
/
+250
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-12
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
1
-1
/
+2
2012-10-11
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
1
-1
/
+1
2012-10-11
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2
-14
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45.
Robert Adams
1
-3
/
+4
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
3
-11
/
+16
2012-10-11
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2
-11
/
+8
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
7
-52
/
+74
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
7
-29
/
+100
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
8
-102
/
+132
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
2012-10-09
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2
-3
/
+9
2012-10-03
Soliciting for comments on smoothness of physics objects for this build.
teravus
2
-8
/
+46
2012-10-03
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
1
-1
/
+15
2012-10-02
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
1
-4
/
+4
2012-10-02
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2
-14
/
+14
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
3
-5
/
+64
2012-10-02
BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
1
-4
/
+6
2012-10-02
BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
1
-10
/
+8
2012-10-02
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
1
-39
/
+57
2012-10-02
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
1
-1
/
+1
2012-10-02
BulletSim: impliment FloatOnWater OS function.
Robert Adams
3
-22
/
+104
2012-10-02
Correct my name in CONTRIBUTORS.txt
Robert Adams
1
-35
/
+16
2012-10-02
BulletSim: remove warnings for unused variables.
Robert Adams
3
-14
/
+7
2012-09-28
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2
-16
/
+16
2012-09-27
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
3
-80
/
+93
2012-09-27
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
7
-116
/
+231
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
10
-276
/
+275
2012-09-27
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
1
-374
/
+0
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
9
-94
/
+182
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
4
-52
/
+56
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
7
-191
/
+265
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
11
-270
/
+482
2012-09-27
BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
1
-1
/
+9
2012-09-27
BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
5
-130
/
+675
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