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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
3
-13
/
+8
2012-12-11
missing files remove some warnings...
UbitUmarov
3
-4
/
+3
2012-12-11
missing file
UbitUmarov
1
-0
/
+9
2012-12-11
a few more changes on avatar collider
UbitUmarov
2
-299
/
+363
2012-12-07
create a new ode character also with the new information
UbitUmarov
3
-5
/
+20
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
3
-4
/
+50
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
3
-101
/
+74
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
2
-101
/
+337
2012-12-03
fix vertex rounding direction
UbitUmarov
1
-1
/
+8
2012-12-03
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
1
-0
/
+16
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
11
-54
/
+54
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
6
-21
/
+39
2012-11-21
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2
-76
/
+44
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
3
-5
/
+46
2012-11-21
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2
-454
/
+454
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
4
-36
/
+253
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
4
-181
/
+327
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
4
-8
/
+8
2012-11-21
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
3
-20
/
+22
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
9
-66
/
+67
2012-11-21
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2
-33
/
+30
2012-11-21
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2
-8
/
+10
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
4
-216
/
+214
2012-11-18
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
1
-2
/
+6
2012-11-18
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
1
-134
/
+0
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
20
-5509
/
+2360
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
6
-4
/
+70
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
5
-5
/
+5
2012-11-08
ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
1
-1
/
+15
2012-11-07
BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
1
-0
/
+213
2012-11-07
BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
1
-0
/
+104
2012-11-06
BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
1
-63
/
+161
2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
4
-28
/
+82
2012-11-06
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
1
-12
/
+16
2012-11-06
BulletSim: recalculate the compound shape bounding box when built.
Robert Adams
1
-0
/
+2
2012-11-06
BulletSim: only compute linkset mass when membership changes rather than ever...
Robert Adams
1
-2
/
+6
2012-11-06
BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
1
-0
/
+9
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
6
-17
/
+25
2012-11-03
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
4
-20
/
+96
2012-11-03
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
3
-61
/
+120
2012-11-03
BulletSim: parameterize selection of linkset implementation
Robert Adams
3
-10
/
+24
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
10
-132
/
+274
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
5
-17
/
+39
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
7
-266
/
+256
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