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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-03-21
add convex state to mesh key, so a change is detected.
UbitUmarov
1
-1
/
+1
2012-03-21
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
4
-7
/
+21
2012-03-20
added convex decomposition hulls support. Hardcoded to use mesh or this. (so...
UbitUmarov
1
-18
/
+146
2012-03-20
Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2
-8
/
+16
2012-03-20
refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
1
-3
/
+7
2012-03-20
WORK in progress!! Now it reads the simple hull shape to use if convex shape ...
UbitUmarov
2
-124
/
+164
2012-03-20
Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
1
-10
/
+16
2012-03-17
added a new UbitMeshing module so i can mess it...
UbitUmarov
6
-0
/
+4726
2012-03-12
ubitode prim select was not doing phantom case
UbitUmarov
1
-6
/
+17
2012-03-12
missing file in ubitODE
UbitUmarov
1
-0
/
+1
2012-03-11
ubitOde also knows a bit more about physical phantom
UbitUmarov
1
-29
/
+142
2012-03-11
more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
2
-62
/
+121
2012-03-11
initial steps to support physical phantoms
UbitUmarov
6
-13
/
+73
2012-03-09
ubitOde bug
UbitUmarov
1
-2
/
+4
2012-03-09
let chode and ubitode find ode.dll on windows
UbitUmarov
2
-0
/
+7
2012-03-05
update ubitOde
UbitUmarov
4
-78
/
+297
2012-03-04
update UbitOde
UbitUmarov
5
-65
/
+69
2012-03-04
update UbitODE
UbitUmarov
3
-36
/
+55
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+3
2012-03-02
This still causes terrain artefacts
Melanie
1
-3
/
+1
2012-03-02
update ubitODE
UbitUmarov
1
-15
/
+45
2012-02-29
ubitODE bug fix
UbitUmarov
1
-1
/
+1
2012-02-29
update ubitODE to current working state
UbitUmarov
2
-113
/
+199
2012-02-29
fix
UbitUmarov
1
-1
/
+3
2012-02-29
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2
-503
/
+148
2012-02-28
made box a little larger
UbitUmarov
1
-6
/
+6
2012-02-28
A few blind changes to go try to go around bad mesh little box replacement fail
UbitUmarov
1
-67
/
+50
2012-02-28
Really dirty hack to make sims start. Causes errors but the ting runs. Remove
Melanie
1
-1
/
+5
2012-02-27
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2
-5
/
+10
2012-02-27
update ubitODE to my current working state
UbitUmarov
4
-568
/
+378
2012-02-26
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2
-3
/
+41
2012-02-24
replace bad meshs by a small cube and log it.
UbitUmarov
1
-5
/
+21
2012-02-24
stop using useless geom tricallback.
UbitUmarov
1
-1
/
+2
2012-02-24
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-02-23
fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
1
-1
/
+3
2012-02-23
fix my bug on ChODE terrain heightmap build
UbitUmarov
1
-3
/
+3
2012-02-21
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
1
-4
/
+4
2012-02-21
Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-21
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
1
-14
/
+1
2012-02-21
Remove PhysXPlugin and wrappers.
Justin Clark-Casey (justincc)
5
-1001
/
+0
2012-02-19
minor fix to chODE terrain heighmap scale
UbitUmarov
1
-4
/
+4
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
4
-59
/
+347
2012-02-18
Report an error if the required native Windows ODE library can't be found.
Justin Clark-Casey (justincc)
1
-1
/
+4
2012-02-18
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
2
-3
/
+24
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
5
-1035
/
+1540
2012-02-16
Comment out "experimental" log message printed out whenever a physics mesh wa...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-15
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2
-20
/
+45
2012-02-15
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
1
-2
/
+2
2012-02-15
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2
-20
/
+45
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