index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-06-30
ubitode: create and use 4 off world collision spaces for offworld static prims
UbitUmarov
1
-11
/
+38
2012-06-30
Remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-29
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-06-29
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
1
-12
/
+12
2012-06-29
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-04
fix addforce/impulse.
UbitUmarov
1
-3
/
+3
2012-06-01
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
1
-0
/
+21
2012-06-01
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-06-01
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
1
-1
/
+16
2012-06-01
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
1
-7
/
+46
2012-06-01
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
1
-7
/
+36
2012-06-01
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
1
-13
/
+1
2012-06-01
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-06-01
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
1
-7
/
+31
2012-06-01
Add option native step frame ms stat
Justin Clark-Casey (justincc)
1
-9
/
+21
2012-06-01
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
1
-7
/
+21
2012-06-01
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
1
-4
/
+22
2012-06-01
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-06-01
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
1
-9
/
+4
2012-06-01
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-06-01
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
1
-5
/
+34
2012-06-01
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
1
-19
/
+13
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2
-10
/
+143
2012-05-30
ubitode prim: if makebody() is called already having a body, do a full destru...
UbitUmarov
1
-3
/
+4
2012-05-30
Guard setting the building flag
Melanie
1
-0
/
+4
2012-05-30
Whitespace fix
Melanie
1
-1
/
+1
2012-05-29
fix physics not reporting collisions only with terrain
UbitUmarov
1
-0
/
+1
2012-05-28
fix avatars collisions on sim crossings and other few cases where freemove()...
UbitUmarov
1
-2
/
+1
2012-05-28
a bit cleaner code (?) on sculpts/meshs meshing checking
UbitUmarov
1
-7
/
+6
2012-05-28
let meshs work indenpendently of mesh_sculpted_prim config option
UbitUmarov
1
-29
/
+25
2012-05-28
revert making sculpts phanton if sculpt meshing option is off
UbitUmarov
1
-2
/
+0
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
3
-29
/
+33
2012-05-21
also don't collide sculps or meshs if meshing is OFF
UbitUmarov
1
-0
/
+2
2012-05-21
try to let avas climb higher steps. Will only work in some cases, may have b...
UbitUmarov
2
-9
/
+75
2012-05-20
minor changes
UbitUmarov
3
-32
/
+24
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
3
-125
/
+145
2012-05-19
fix character IsPhysical
UbitUmarov
1
-1
/
+1
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
3
-1
/
+13
2012-05-18
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-17
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
1
-2
/
+8
2012-05-15
ubitODE: if stopped having collisions do report zero colisions once, so colli...
UbitUmarov
2
-9
/
+43
2012-05-15
ubitODE: fix not reporting land collisions on same cases.
UbitUmarov
1
-2
/
+25
2012-05-13
ubitODE fix force in case of mlinear motor offset present
UbitUmarov
1
-4
/
+5
2012-05-12
ubitODE let vehicles responde faster to changes of some parameters like motor...
UbitUmarov
1
-12
/
+13
2012-05-12
ubitODE reduced again a bit the max allowed correction velocity on colisions...
UbitUmarov
1
-1
/
+1
2012-05-12
ubitODE: trial workaround for avatar colisions
UbitUmarov
1
-6
/
+49
2012-05-11
revert terminal vel reduction. It helped but not efective
UbitUmarov
1
-2
/
+2
2012-05-10
reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2
-6
/
+9
2012-05-10
ubitode: changes to vehicles servos
UbitUmarov
1
-100
/
+154
2012-05-07
minor change to linear motor decay
UbitUmarov
1
-11
/
+17
[next]