index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-12-29
BulletSim: remove check for small motor movement because, while it
Robert Adams
2
-3
/
+6
2012-12-29
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
1
-5
/
+9
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
4
-46
/
+81
2012-12-28
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2
-3
/
+9
2012-12-28
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
1
-51
/
+55
2012-12-27
BulletSim: correct collision mask definition for linkset children.
Robert Adams
4
-35
/
+18
2012-12-27
BulletSim: fix physical object not interacting with static objects.
Robert Adams
1
-9
/
+24
2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
4
-5
/
+21
2012-12-27
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
4
-39
/
+55
2012-12-27
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
4
-15
/
+44
2012-12-27
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
1
-7
/
+7
2012-12-27
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
4
-11
/
+15
2012-12-27
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
1
-8
/
+17
2012-12-18
* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
teravus
19
-79
/
+116
2012-12-26
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
3
-1
/
+19
2012-12-25
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
3
-5
/
+13
2012-12-25
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
1
-3
/
+2
2012-12-24
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
9
-13
/
+412
2012-12-24
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
2
-9
/
+9
2012-12-24
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
7
-54
/
+83
2012-12-23
* Update BulletSimN terrain implementation to default to Heightfield, it's le...
teravus
1
-1
/
+1
2012-12-23
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...
teravus
23
-0
/
+11718
2012-12-22
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
3
-35
/
+45
2012-12-22
BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...
Robert Adams
1
-82
/
+30
2012-12-22
BulletSim: add Enabled parameter and operation to motors.
Robert Adams
1
-2
/
+16
2012-12-21
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2
-101
/
+20
2012-12-21
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
1
-6
/
+0
2012-12-21
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2
-4
/
+29
2012-12-21
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
3
-66
/
+104
2012-12-21
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
4
-572
/
+598
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
13
-606
/
+681
2012-12-21
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
1
-1
/
+2
2012-12-21
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2
-4
/
+81
2012-12-21
BulletSim: Better detail logging of VMotor actions.
Robert Adams
1
-7
/
+8
2012-12-21
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2
-7
/
+19
2012-12-20
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
1
-3
/
+1
2012-12-20
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
1
-9
/
+43
2012-12-20
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
1
-26
/
+43
2012-12-20
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2
-32
/
+66
2012-12-20
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
1
-51
/
+91
2012-12-18
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
1
-18
/
+15
2012-12-18
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
1
-6
/
+38
2012-12-18
BulletSim: comments and TODO list update
Robert Adams
2
-3
/
+9
2012-12-17
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
3
-14
/
+2
2012-12-17
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
4
-29
/
+32
2012-12-16
BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
1
-2
/
+5
2012-12-16
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
6
-36
/
+65
2012-12-16
BulletSim: add even more to the TODO list.
Robert Adams
1
-4
/
+27
2012-12-16
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
1
-2
/
+10
2012-12-16
BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
1
-38
/
+48
[next]