aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* remove forgotten taints codeUbitUmarov2012-02-111-32/+0
|
* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-113-250/+378
| | | | better time order with changes in prims.
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
|
* changes to vehicle bankingUbitUmarov2012-02-111-69/+23
|
* a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
|
* Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov2012-02-111-4/+2
| | | | textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
* scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
|
* test on gitUbitUmarov2012-02-104-0/+4
|
* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-104-243/+145
|
* initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
|
* UbitODE plugin initial commitUbitUmarov2012-02-0810-0/+11556