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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
Lines
...
*
ubitode prim select was not doing phantom case
UbitUmarov
2012-03-12
1
-6
/
+17
*
missing file in ubitODE
UbitUmarov
2012-03-12
1
-0
/
+1
*
ubitOde also knows a bit more about physical phantom
UbitUmarov
2012-03-11
1
-29
/
+142
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
2
-3
/
+31
*
ubitOde bug
UbitUmarov
2012-03-09
1
-2
/
+4
*
let chode and ubitode find ode.dll on windows
UbitUmarov
2012-03-09
1
-0
/
+4
*
update ubitOde
UbitUmarov
2012-03-05
3
-77
/
+294
*
update UbitOde
UbitUmarov
2012-03-04
4
-63
/
+66
*
update UbitODE
UbitUmarov
2012-03-04
3
-36
/
+55
*
update ubitODE
UbitUmarov
2012-03-02
1
-15
/
+45
*
ubitODE bug fix
UbitUmarov
2012-02-29
1
-1
/
+1
*
update ubitODE to current working state
UbitUmarov
2012-02-29
2
-113
/
+199
*
update ubitODE to my current working state
UbitUmarov
2012-02-27
4
-568
/
+378
*
remove drawstuff from ubitode
UbitUmarov
2012-02-11
4
-256
/
+1
*
removed outdated coments.
UbitUmarov
2012-02-11
1
-630
/
+0
*
remove forgotten taints code
UbitUmarov
2012-02-11
1
-32
/
+0
*
UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...
UbitUmarov
2012-02-11
3
-250
/
+378
*
vehicle changes done by simulation thread and not calling one
UbitUmarov
2012-02-11
2
-132
/
+200
*
changes to vehicle banking
UbitUmarov
2012-02-11
1
-69
/
+23
*
a bit better vertical attractor and banking
UbitUmarov
2012-02-11
1
-12
/
+23
*
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
2012-02-11
1
-4
/
+2
*
scale avatar push force with avatar density
UbitUmarov
2012-02-11
1
-1
/
+2
*
test on git
UbitUmarov
2012-02-10
4
-0
/
+4
*
Changes to vehicles code etc. Includes some debug aids to remove later.
UbitUmarov
2012-02-10
4
-243
/
+145
*
initial introdution of physics actor building control.
UbitUmarov
2012-02-08
1
-1
/
+1
*
UbitODE plugin initial commit
UbitUmarov
2012-02-08
10
-0
/
+11556
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