Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 3 | -108/+103 | |
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* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 2 | -37/+59 | |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 4 | -972/+606 | |
| | | | | now | |||||
* | more changes and more non active code | UbitUmarov | 2012-10-04 | 3 | -25/+138 | |
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* | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 2 | -10/+543 | |
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* | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 1 | -4/+39 | |
| | | | | for all physics engines) | |||||
* | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 2 | -4/+23 | |
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 3 | -159/+212 | |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 2 | -34/+126 | |
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* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 | |
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 2 | -25/+26 | |
| | | | | including unmanaged memory allocations (allocated by managed code) | |||||
* | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 2012-08-04 | 1 | -6/+15 | |
| | | | | | | | than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. | |||||
* | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 2012-07-27 | 1 | -2/+2 | |
| | | | | inworldz claims and SL's realities | |||||
* | UbitOde: remove useless water collider from active code. | UbitUmarov | 2012-07-17 | 1 | -8/+8 | |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-15 | 1 | -1/+1 | |
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| * | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 2012-07-14 | 1 | -1/+1 | |
| | | | | | | | | Who needs accurate collisions when the sim lags and crashes? | |||||
* | | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 5 | -293/+220 | |
|/ | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
* | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 4 | -41/+45 | |
| | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up | |||||
* | fix bad vehicle reference frame | UbitUmarov | 2012-07-13 | 1 | -1/+2 | |
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* | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 3 | -98/+41 | |
| | | | | some clean up | |||||
* | ubitODE leaks | UbitUmarov | 2012-07-11 | 3 | -25/+33 | |
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* | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 | |
| | | | | 12rad/s | |||||
* | retry fixing ode getconfiguration() | UbitUmarov | 2012-07-09 | 1 | -1/+8 | |
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* | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 2 | -2/+2 | |
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* | log ODE lib configuration | UbitUmarov | 2012-07-09 | 1 | -3/+7 | |
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* | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 2012-07-09 | 1 | -15/+43 | |
| | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation | |||||
* | ODE turn off material dependent friction while vehicle linear motor is ↵ | UbitUmarov | 2012-07-07 | 3 | -5/+9 | |
| | | | | Effective. Increase a bit world damping of velocities | |||||
* | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 | |
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* | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 | |
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* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 | |
| | | | | destrution so there are no 'leaks'. | |||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 | |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 | |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 | |
| | | | | freemove() is called | |||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 | |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 | |
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* | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 | |
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* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 2 | -28/+5 | |
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* | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 | |
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* | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 | |
| | | | | bad effects, so needs some more testing | |||||
* | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 | |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 3 | -125/+145 | |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | |||||
* | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 | |
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* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 2 | -1/+11 | |
| | | | | collisions report information. | |||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 | |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | |||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 | |
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* | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 | |
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* | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 2012-05-12 | 1 | -12/+13 | |
| | | | | motors decay times | |||||
* | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 | |
| | | | | colisions, to reduce a bit bouncing inerent to colisions. | |||||
* | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 | |
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