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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
Lines
*
seems to compile ( tests comented out)
UbitUmarov
2015-09-02
3
-1
/
+10
*
fix slow moving physical objects moving without sending updates
UbitUmarov
2015-08-31
1
-9
/
+9
*
ubitode a bit more friendly for megas (still disabled)
UbitUmarov
2015-08-20
1
-171
/
+49
*
another funny bug (mine this time)
UbitUmarov
2015-08-19
1
-2
/
+2
*
ubitode varsize ( Mega disabled till better checks )
UbitUmarov
2015-08-19
1
-54
/
+101
*
fix axis locking Amotor
UbitUmarov
2015-02-13
1
-6
/
+6
*
name the thread
UbitUmarov
2014-10-13
1
-0
/
+1
*
try to reduce avatar bounce on falls. Not all possible side effects
UbitUmarov
2014-10-12
1
-25
/
+19
*
reduce some avatar engine strenght
UbitUmarov
2014-10-05
1
-9
/
+10
*
try to help steps climb a bit compensating the bounce reduction
UbitUmarov
2014-10-04
1
-0
/
+2
*
remove check of other prim top height on steps climb code
UbitUmarov
2014-09-29
1
-3
/
+4
*
change avatar physics and motion control. Still not that good :(
UbitUmarov
2014-09-29
2
-57
/
+320
*
fix building state logic...
UbitUmarov
2014-09-23
1
-2
/
+2
*
avatar collisions fix
UbitUmarov
2014-07-21
1
-51
/
+54
*
change ava to ava collisions a bit
UbitUmarov
2014-07-21
1
-30
/
+42
*
bug fix
UbitUmarov
2014-07-21
1
-4
/
+5
*
fix physics sit for physical child prims
UbitUmarov
2014-07-20
1
-4
/
+4
*
revert to capsule representation of avatar collider
UbitUmarov
2014-07-19
1
-297
/
+28
*
retouch prim stopped condition test
UbitUmarov
2013-05-29
1
-3
/
+3
*
removed spurius ref to ode.dll from odeapi
UbitUmarov
2013-05-29
1
-1
/
+1
*
correction to previus comment: all parameters but gravity modifier have
UbitUmarov
2013-05-29
1
-1
/
+0
*
let gravity modifier, friction, restitution and density changes be applied
UbitUmarov
2013-05-29
2
-6
/
+65
*
make sure friction slip parameters are zero ( or other value ) and not
UbitUmarov
2013-05-29
1
-3
/
+3
*
*** DANGER TESTING **** changed prims mesh generation hopefully removing
UbitUmarov
2013-05-29
5
-205
/
+145
*
* This fixes the avatar stuck in objects on login and teleport by gently appl...
teravus
2013-05-14
1
-0
/
+12
*
* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...
teravus
2013-05-14
1
-1
/
+27
*
Merge branch 'avination' into careminster
Melanie
2013-03-13
1
-2
/
+2
|
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*
Spot fix the interpenetration issue. Thanks, Ter.
Melanie
2013-03-12
1
-2
/
+2
*
|
Merge branch 'master' into careminster
Melanie
2013-02-05
1
-3
/
+3
*
|
Merge branch 'avination' into careminster
Melanie
2013-01-27
1
-36
/
+40
|
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*
bug fix: crash when too many collisions on a ode step
UbitUmarov
2013-01-26
1
-36
/
+40
*
|
Merge branch 'avination' into careminster
Melanie
2013-01-24
1
-1
/
+1
|
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/
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*
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
1
-1
/
+1
*
|
Merge branch 'avination'
Melanie
2013-01-19
2
-170
/
+53
|
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/
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*
prevent potencial invalid refs
UbitUmarov
2013-01-13
2
-170
/
+53
*
|
Merge branch 'avination' into careminster
Melanie
2013-01-10
3
-25
/
+43
|
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*
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
1
-12
/
+29
|
*
also exclude land
UbitUmarov
2013-01-07
1
-3
/
+3
|
*
exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
/
+3
|
*
don't try to read geom positions outside main ode thread :(
UbitUmarov
2013-01-06
1
-10
/
+11
*
|
Merge branch 'avination' into careminster
Melanie
2013-01-06
5
-356
/
+833
|
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*
bug fix, cleanup...
UbitUmarov
2013-01-03
3
-38
/
+34
|
*
i try to fix avatar orientation in some cases..
UbitUmarov
2013-01-02
1
-2
/
+2
|
*
add a lock to CollisionEventsThisFrame
UbitUmarov
2013-01-02
1
-20
/
+29
|
*
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
4
-328
/
+782
|
*
missing file
UbitUmarov
2012-12-18
1
-4
/
+3
|
*
fix
UbitUmarov
2012-12-18
2
-7
/
+26
|
*
some clean up/fix
UbitUmarov
2012-12-17
1
-1
/
+1
*
|
Merge branch 'avination' into careminster
Melanie
2012-12-18
5
-350
/
+921
|
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/
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*
* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
/
+196
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