Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 10 | -13858/+0 |
| | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | ||||
* | actually reduce max number of ode spaces | UbitUmarov | 2015-09-04 | 1 | -4/+4 |
| | |||||
* | bug fix on ode spaces and allow more of them on large regions | UbitUmarov | 2015-09-04 | 1 | -6/+6 |
| | |||||
* | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 |
| | |||||
* | normalise physics plugins to return fps as (simulated time / requested ↵ | UbitUmarov | 2015-09-04 | 1 | -9/+4 |
| | | | | simulation time). improved a bit old ode simulations per call math | ||||
* | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 3 | -1/+10 |
| | |||||
* | fix slow moving physical objects moving without sending updates | UbitUmarov | 2015-08-31 | 1 | -9/+9 |
| | |||||
* | ubitode a bit more friendly for megas (still disabled) | UbitUmarov | 2015-08-20 | 1 | -171/+49 |
| | |||||
* | another funny bug (mine this time) | UbitUmarov | 2015-08-19 | 1 | -2/+2 |
| | |||||
* | ubitode varsize ( Mega disabled till better checks ) | UbitUmarov | 2015-08-19 | 1 | -54/+101 |
| | |||||
* | fix axis locking Amotor | UbitUmarov | 2015-02-13 | 1 | -6/+6 |
| | |||||
* | name the thread | UbitUmarov | 2014-10-13 | 1 | -0/+1 |
| | |||||
* | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 2014-10-12 | 1 | -25/+19 |
| | | | | checked, specially on portals | ||||
* | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 |
| | |||||
* | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
| | |||||
* | remove check of other prim top height on steps climb code | UbitUmarov | 2014-09-29 | 1 | -3/+4 |
| | |||||
* | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 2 | -57/+320 |
| | |||||
* | fix building state logic... | UbitUmarov | 2014-09-23 | 1 | -2/+2 |
| | |||||
* | avatar collisions fix | UbitUmarov | 2014-07-21 | 1 | -51/+54 |
| | |||||
* | change ava to ava collisions a bit | UbitUmarov | 2014-07-21 | 1 | -30/+42 |
| | |||||
* | bug fix | UbitUmarov | 2014-07-21 | 1 | -4/+5 |
| | |||||
* | fix physics sit for physical child prims | UbitUmarov | 2014-07-20 | 1 | -4/+4 |
| | |||||
* | revert to capsule representation of avatar collider | UbitUmarov | 2014-07-19 | 1 | -297/+28 |
| | |||||
* | retouch prim stopped condition test | UbitUmarov | 2013-05-29 | 1 | -3/+3 |
| | |||||
* | removed spurius ref to ode.dll from odeapi | UbitUmarov | 2013-05-29 | 1 | -1/+1 |
| | |||||
* | correction to previus comment: all parameters but gravity modifier have | UbitUmarov | 2013-05-29 | 1 | -1/+0 |
| | | | | efect on all prims. | ||||
* | let gravity modifier, friction, restitution and density changes be applied | UbitUmarov | 2013-05-29 | 2 | -6/+65 |
| | | | | | | | to prim. Only have efect on root prim. Density doesn't get effect imediatly, only on next change of size or shape. density change implies a full body rebuild to be done later, after reducing the number of sets sop does. Other parameters should work. **** mainly untested *** | ||||
* | make sure friction slip parameters are zero ( or other value ) and not | UbitUmarov | 2013-05-29 | 1 | -3/+3 |
| | | | | default cmf | ||||
* | *** DANGER TESTING **** changed prims mesh generation hopefully removing | UbitUmarov | 2013-05-29 | 5 | -205/+145 |
| | | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time). | ||||
* | * This fixes the avatar stuck in objects on login and teleport by gently ↵ | teravus | 2013-05-14 | 1 | -0/+12 |
| | | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances. | ||||
* | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵ | teravus | 2013-05-14 | 1 | -1/+27 |
| | | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) | ||||
* | Merge branch 'avination' into careminster | Melanie | 2013-03-13 | 1 | -2/+2 |
|\ | |||||
| * | Spot fix the interpenetration issue. Thanks, Ter. | Melanie | 2013-03-12 | 1 | -2/+2 |
| | | |||||
* | | Merge branch 'master' into careminster | Melanie | 2013-02-05 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
* | | Merge branch 'avination' into careminster | Melanie | 2013-01-27 | 1 | -36/+40 |
|\ \ | |/ | |||||
| * | bug fix: crash when too many collisions on a ode step | UbitUmarov | 2013-01-26 | 1 | -36/+40 |
| | | |||||
* | | Merge branch 'avination' into careminster | Melanie | 2013-01-24 | 1 | -1/+1 |
|\ \ | |/ | |||||
| * | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 2013-01-23 | 1 | -1/+1 |
| | | | | | | | | into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | ||||
* | | Merge branch 'avination' | Melanie | 2013-01-19 | 2 | -170/+53 |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs | ||||
| * | prevent potencial invalid refs | UbitUmarov | 2013-01-13 | 2 | -170/+53 |
| | | |||||
* | | Merge branch 'avination' into careminster | Melanie | 2013-01-10 | 3 | -25/+43 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | * DAnger, TEST * change camera plane collision detection. Still bounces on | UbitUmarov | 2013-01-08 | 1 | -12/+29 |
| | | | | | | | | * prim edges due to camera lag | ||||
| * | also exclude land | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
| | | |||||
| * | exclude avatars from unfiltered RaycastWorld | UbitUmarov | 2013-01-07 | 1 | -3/+3 |
| | | |||||
| * | don't try to read geom positions outside main ode thread :( | UbitUmarov | 2013-01-06 | 1 | -10/+11 |
| | | |||||
* | | Merge branch 'avination' into careminster | Melanie | 2013-01-06 | 5 | -356/+833 |
|\ \ | |/ | |||||
| * | bug fix, cleanup... | UbitUmarov | 2013-01-03 | 3 | -38/+34 |
| | | |||||
| * | i try to fix avatar orientation in some cases.. | UbitUmarov | 2013-01-02 | 1 | -2/+2 |
| | | |||||
| * | add a lock to CollisionEventsThisFrame | UbitUmarov | 2013-01-02 | 1 | -20/+29 |
| | | |||||
| * | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 4 | -328/+782 |
| | |