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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
Lines
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*
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Merge branch 'avination' into careminster
Melanie
2012-12-18
5
-350
/
+921
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\
\
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/
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*
* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
/
+196
|
*
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
|
*
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
/
+64
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*
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
2
-5
/
+6
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*
missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
/
+3
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*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
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*
create a new ode character also with the new information
UbitUmarov
2012-12-07
2
-3
/
+4
|
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
2
-4
/
+45
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*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
2
-101
/
+72
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*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
/
+47
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*
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
/
+4
|
*
Merge branch 'avination' into ubitwork
Melanie
2012-12-03
2
-102
/
+344
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\
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*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
/
+337
|
|
*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
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*
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
/
+6
|
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/
*
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Merge branch 'master' into careminster
Melanie
2012-11-30
1
-3
/
+3
|
/
*
add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
/
+2
*
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
*
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
*
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
*
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
*
bug fix
UbitUmarov
2012-10-20
2
-1
/
+3
*
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
/
+3
*
fixes
UbitUmarov
2012-10-16
3
-67
/
+82
*
missing file
UbitUmarov
2012-10-13
1
-0
/
+2
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
1
-2
/
+2
*
commit the right files!
UbitUmarov
2012-10-12
2
-5737
/
+4763
*
remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
/
+5735
*
add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
/
+3
*
debug
UbitUmarov
2012-10-10
1
-0
/
+6
*
fix debug :)
UbitUmarov
2012-10-09
1
-1
/
+1
*
debug...
UbitUmarov
2012-10-09
1
-0
/
+5
*
debug...
UbitUmarov
2012-10-09
1
-2
/
+5
*
avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
*
another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
*
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
2
-2
/
+1
*
temporary debug code
UbitUmarov
2012-10-09
1
-0
/
+19
*
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
/
+3
*
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
/
+8
*
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
3
-83
/
+226
*
a few changes/fix (?)
UbitUmarov
2012-10-07
3
-108
/
+103
*
bug fix + make costs visible for testing
UbitUmarov
2012-10-07
2
-37
/
+59
*
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
4
-972
/
+606
*
more changes and more non active code
UbitUmarov
2012-10-04
3
-25
/
+138
*
more changes. Most code not in use
UbitUmarov
2012-10-04
2
-10
/
+543
*
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-4
/
+39
*
making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
/
+23
*
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
3
-159
/
+212
*
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
2
-34
/
+126
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