Commit message (Collapse) | Author | Age | Files | Lines | |
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* | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
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* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
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* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
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* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
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* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
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* | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
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* | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 2 | -28/+5 |
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* | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
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* | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 |
| | | | | bad effects, so needs some more testing | ||||
* | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 3 | -125/+145 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
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* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 2 | -1/+11 |
| | | | | collisions report information. | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 |
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* | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 |
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* | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 2012-05-12 | 1 | -12/+13 |
| | | | | motors decay times | ||||
* | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 |
| | | | | colisions, to reduce a bit bouncing inerent to colisions. | ||||
* | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 |
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* | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 2 | -6/+9 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | ubitode: changes to vehicles servos | UbitUmarov | 2012-05-10 | 1 | -100/+154 |
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* | minor change to linear motor decay | UbitUmarov | 2012-05-07 | 1 | -11/+17 |
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* | UbitODE: reduced the diference btw dinamic and static friction, making ↵ | UbitUmarov | 2012-05-05 | 1 | -17/+17 |
| | | | | dinamic larger more identical to static. | ||||
* | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 2012-05-05 | 1 | -4/+91 |
| | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | ||||
* | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 |
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* | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 |
| | | | | significant change like new 'velocity' or new position, etc, requests | ||||
* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 1 | -5/+6 |
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* | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 2 | -15/+32 |
| | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | ||||
* | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 2 | -97/+91 |
| | | | | and simulate | ||||
* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 1 | -5/+30 |
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* | Oooops don't hover underground but do hover | UbitUmarov | 2012-04-27 | 1 | -26/+27 |
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* | reorder priority of vehicle hover flags | UbitUmarov | 2012-04-27 | 1 | -109/+114 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -1/+7 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+1 |
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* | test | UbitUmarov | 2012-04-27 | 1 | -13/+11 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing.... | UbitUmarov | 2012-04-27 | 1 | -41/+78 |
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* | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 2012-04-27 | 1 | -12/+16 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -58/+71 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -0/+6 |
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* | TESTING | UbitUmarov | 2012-04-27 | 1 | -0/+1 |
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* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 1 | -5/+3 |
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* | let objects/avas push avas | UbitUmarov | 2012-04-24 | 1 | -2/+1 |
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