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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
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+6
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*
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Merge branch 'master' into careminster
Melanie
2012-11-30
1
-3
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+3
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add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
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+2
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revert last change
UbitUmarov
2012-10-28
1
-2
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+1
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fix ode timing
UbitUmarov
2012-10-28
1
-1
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+2
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minor change
UbitUmarov
2012-10-28
1
-0
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+1
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test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
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+13
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bug fix
UbitUmarov
2012-10-20
2
-1
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+3
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UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
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+3
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fixes
UbitUmarov
2012-10-16
3
-67
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+82
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missing file
UbitUmarov
2012-10-13
1
-0
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+2
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[TEST] disk cache meshs
UbitUmarov
2012-10-12
1
-2
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+2
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commit the right files!
UbitUmarov
2012-10-12
2
-5737
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+4763
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remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
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+5735
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add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
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+3
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debug
UbitUmarov
2012-10-10
1
-0
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+6
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fix debug :)
UbitUmarov
2012-10-09
1
-1
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+1
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debug...
UbitUmarov
2012-10-09
1
-0
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
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+1
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another debug msg
UbitUmarov
2012-10-09
1
-0
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+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
2
-2
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+1
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temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
3
-83
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+226
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a few changes/fix (?)
UbitUmarov
2012-10-07
3
-108
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+103
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
2
-37
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+59
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
4
-972
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+606
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more changes and more non active code
UbitUmarov
2012-10-04
3
-25
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+138
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more changes. Most code not in use
UbitUmarov
2012-10-04
2
-10
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+543
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-4
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+39
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making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
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+23
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
3
-159
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+212
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make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
2
-34
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+126
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Remove spammy "axislock" debug.
Melanie
2012-09-17
1
-1
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+1
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** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2012-08-06
2
-25
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+26
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*feature test* ubitode, let convex hull shape type work for prims other
UbitUmarov
2012-08-04
1
-6
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+15
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Change the stair fudge factor so steps of 0.5m can be climbled to match inwor...
Melanie
2012-07-27
1
-2
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+2
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UbitOde: remove useless water collider from active code.
UbitUmarov
2012-07-17
1
-8
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+8
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-15
1
-1
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+1
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Reinstate sleeping because less CPU is preferred over reporting accuracy.
Melanie
2012-07-14
1
-1
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+1
*
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messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
2012-07-15
5
-293
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+220
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/
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In collisions report linksets root parts to parts, and not all parts.
UbitUmarov
2012-07-13
4
-41
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+45
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fix bad vehicle reference frame
UbitUmarov
2012-07-13
1
-1
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+2
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Use faster any contact point collision detection for Volumedetect, plus
UbitUmarov
2012-07-12
3
-98
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+41
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ubitODE leaks
UbitUmarov
2012-07-11
3
-25
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+33
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let rotationVelocity or AngularVelocity be setted on prims. Limited to
UbitUmarov
2012-07-10
1
-19
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+46
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retry fixing ode getconfiguration()
UbitUmarov
2012-07-09
1
-1
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+8
*
fix ode getconfiguration
UbitUmarov
2012-07-09
2
-2
/
+2
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