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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* avatar collisions fixUbitUmarov2014-07-211-51/+54
* change ava to ava collisions a bitUbitUmarov2014-07-211-30/+42
* bug fixUbitUmarov2014-07-211-4/+5
* fix physics sit for physical child primsUbitUmarov2014-07-201-4/+4
* revert to capsule representation of avatar colliderUbitUmarov2014-07-191-297/+28
* retouch prim stopped condition testUbitUmarov2013-05-291-3/+3
* removed spurius ref to ode.dll from odeapiUbitUmarov2013-05-291-1/+1
* correction to previus comment: all parameters but gravity modifier haveUbitUmarov2013-05-291-1/+0
* let gravity modifier, friction, restitution and density changes be appliedUbitUmarov2013-05-292-6/+65
* make sure friction slip parameters are zero ( or other value ) and notUbitUmarov2013-05-291-3/+3
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-295-205/+145
* * This fixes the avatar stuck in objects on login and teleport by gently appl...teravus2013-05-141-0/+12
* * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...teravus2013-05-141-1/+27
* Merge branch 'avination' into careminsterMelanie2013-03-131-2/+2
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| * Spot fix the interpenetration issue. Thanks, Ter.Melanie2013-03-121-2/+2
* | Merge branch 'master' into careminsterMelanie2013-02-051-3/+3
* | Merge branch 'avination' into careminsterMelanie2013-01-271-36/+40
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| * bug fix: crash when too many collisions on a ode stepUbitUmarov2013-01-261-36/+40
* | Merge branch 'avination' into careminsterMelanie2013-01-241-1/+1
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| * Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-1/+1
* | Merge branch 'avination'Melanie2013-01-192-170/+53
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| * prevent potencial invalid refsUbitUmarov2013-01-132-170/+53
* | Merge branch 'avination' into careminsterMelanie2013-01-103-25/+43
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| * * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-12/+29
| * also exclude landUbitUmarov2013-01-071-3/+3
| * exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
| * don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
* | Merge branch 'avination' into careminsterMelanie2013-01-065-356/+833
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| * bug fix, cleanup...UbitUmarov2013-01-033-38/+34
| * i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
| * add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
| * *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-024-328/+782
| * missing fileUbitUmarov2012-12-181-4/+3
| * fixUbitUmarov2012-12-182-7/+26
| * some clean up/fixUbitUmarov2012-12-171-1/+1
* | Merge branch 'avination' into careminsterMelanie2012-12-185-350/+921
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| * * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
| * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| * changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| * fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-112-5/+6
| * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| * create a new ode character also with the new informationUbitUmarov2012-12-072-3/+4
| * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-072-4/+45
| * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-052-101/+72
| * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| * Merge branch 'avination' into ubitworkMelanie2012-12-032-102/+344
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| | * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| | * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11