Commit message (Expand) | Author | Age | Files | Lines | ||
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* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 2012-02-11 | 3 | -250/+378 | |
* | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 | |
* | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 | |
* | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 | |
* | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 2012-02-11 | 1 | -4/+2 | |
* | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 | |
* | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 | |
* | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 | |
* | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 1 | -1/+1 | |
* | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 |