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path: root/OpenSim/Region/Physics/UbitOdePlugin (follow)
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* Merge branch 'avination' into careminsterMelanie2012-12-185-350/+921
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| * * TEST * unscripted sitUbitUmarov2012-12-172-2/+196
| * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| * changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| * fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-112-5/+6
| * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| * create a new ode character also with the new informationUbitUmarov2012-12-072-3/+4
| * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-072-4/+45
| * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-052-101/+72
| * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| * Merge branch 'avination' into ubitworkMelanie2012-12-032-102/+344
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| | * *TEST* diferent avatar colliderUbitUmarov2012-12-032-101/+337
| | * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* | Merge branch 'master' into careminsterMelanie2012-11-301-3/+3
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* add debug position on bad primmesh errorUbitUmarov2012-11-021-2/+2
* revert last changeUbitUmarov2012-10-281-2/+1
* fix ode timingUbitUmarov2012-10-281-1/+2
* minor changeUbitUmarov2012-10-281-0/+1
* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
* bug fixUbitUmarov2012-10-202-1/+3
* UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
* fixesUbitUmarov2012-10-163-67/+82
* missing fileUbitUmarov2012-10-131-0/+2
* [TEST] disk cache meshsUbitUmarov2012-10-121-2/+2
* commit the right files!UbitUmarov2012-10-122-5737/+4763
* remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
* debugUbitUmarov2012-10-101-0/+6
* fix debug :)UbitUmarov2012-10-091-1/+1
* debug...UbitUmarov2012-10-091-0/+5
* debug...UbitUmarov2012-10-091-2/+5
* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
* another debug msgUbitUmarov2012-10-091-0/+22
* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-2/+1
* temporary debug codeUbitUmarov2012-10-091-0/+19
* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-093-83/+226
* a few changes/fix (?)UbitUmarov2012-10-073-108/+103
* bug fix + make costs visible for testingUbitUmarov2012-10-072-37/+59
* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-074-972/+606
* more changes and more non active codeUbitUmarov2012-10-043-25/+138
* more changes. Most code not in useUbitUmarov2012-10-042-10/+543
* meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
* making meshworker have more work..UbitUmarov2012-10-032-4/+23
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-033-159/+212
* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126